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Changelog

22nd of June, 2024

  • Character Options
    • 10 Ataland-focused background options have been added to the Player's Guide.
  • Lore
  • Changes and Additions
    • Additional map on faction pages.
    • Housekeepers and Elderly NPCs now have new character templates.
    • More settlement founders can be found in graveyards.
    • A few custom tombstone epitaphs for important NPCs, including founders.
    • Improved presentation of shop lists in settlements.
    • Add sharing button for Threads.
    • Additional descriptions for smelters & ore extraction homes.
  • Fixes

14th of May, 2024

  • Lore
  • Changes and Additions
    • NPC job titles have been reworked to make more sense for each job.
    • New RSS Feed for this change list.
    • Improved our meta description tags. If you post a settlement, dwelling, npc etc. on social media, you should see part of that record's description too.
    • When using "Call the Guards," watchmen and guards no longer heavily favour sending out recruits first.
    • Cleaned up Settlement search by removing races that have zero results.
    • Added location map to bridges, crossroads, and docks.
    • Maps can now be found in npc inventories.
    • Itinerants lists are now ordered by their economic activity.
    • Some NPCs formally labeled as "Bandit" are now labeled as "Thief."
    • Added "Other Factions" menu to faction pages.
  • Bug Fixes etc.
    • Fix bandit and pirate camp descriptions.
    • Fix storyline NPCs having incorrect ranks.
    • Fix wizards outside universities from being assigned a university title. This bug also caused there to be too few high ranking wizards.
    • Fixed historical spellbooks at Wizard Universities changing owner between page loads.
    • Fixed crossbow bolts not appearing in some inventories where they should. (Hotfix)
    • Fixed some jobs names failing to calculate correctly. (Hotfix)

17th of April, 2024

New error reporting tools have allowed us to sniff out a number of bugs. Some were addressed as hotfixes on our last update.

  • New Lore
    • Added some new adventure hooks:
    • Fixed some previously written lore at Sicars Beacon that was never visible.
  • Changes and Additions
    • Added procedurally generated books to inventories to compliment our hand-crafted library of books. Books will also appear more often in inventories and bookshops have slightly larger stocks.
  • Bug Fixes etc.
    • Fixed map on Unaligned Settlements page.
    • Fixed lore record Northheath and Vanndis not loading.
    • Fixed some "random" buttons producing 500 error.
    • Fixed error when downloading fantasy grounds NPCs, when the NPC has an empty inventory.
    • Various minor text fixes.
    • Fixed error rendering banks. (Hotfix)

4th of April, 2024

Happy Festival of Rebirth! 🐣

  • New Lore
    • Added lore text to a number of authors.
  • Changes and Additions
    • You can now Search NPCs by their alignment.
    • Added more variety in nicknames for unsavory characters.
    • A few more Sorcerers and Warlocks can be found.
    • Bards now have the Bardic Inspiration ability.
  • Bug Fixes etc.
    • This update includes an upgrade to our framework.
    • Speed improvements on search pages and when generating inventories with Jewelry.
    • Fixed 500 error in Graveyards and Tombs.
    • Fixed guide pages downloading instead of displaying.
    • Various minor bugs and rendering issues.
    • Fixed 500 error with paladins that don't follow a particular god. (Hotfix)
    • Fix some deceased NPC links not scrolling the page to the NPCs gravestone. (Hotfix)
    • Fixed invalid dwelling URLs producing a 500 instead of a 404. (Hotfix)

21st of March, 2024

  • New Lore
  • Changes and Additions
    • Changed the way we present lore that is attached to npcs, buildings, and locations. Lore is now grouped in to one of three categories, with potentially more to come.
      • Adventures contains plot hooks for adventures you might wish to send your players on.
      • Groups contains information about important groups of npcs.
      • Politics contains important local political information.
    • When viewing a settlement, you will now also see lore that is attached to buildings and npcs in that settlement.
    • Tavern & Inn revamp. Public houses now have a random selection of punters and sometimes hire bards as entertainment. You might even overhear some juicy gossip!
    • Marital Status added to the NPC search.
  • Bug Fixes
    • Fixed dead NPCs rarely responding when using the "Call the Guards" function.
    • Fixed missing description texts. (Most obviously seen in Otterfolk homes.)
    • Fixed some magic users having inappropriate spells for their alignment. As a result of this fix, many NPCs have changed their alignment.

25th of January, 2024

This update focused on rebalancing the economic sim and refinements to how we approach mounts.

  • Changed how citizens decide what kind of shop to build. Settlements will now have a greater variety of shops and less clumping.
  • Rebalanced, renamed, merged, added, and removed many economic activities.
  • Changes to stabling and mount availability:
    • Dedicated stables now only appear in the largest settlements.
    • Stabling services are instead available in some inns, taverns and adventurer's guilds.
    • Added the turtalor, an aquatic mount. A pricy but popular choice in Ataland.
    • Added mount farmers and traveling mount traders. Both horse and turtalor variants can be found.
  • Other tweaks & updates to shops, including:
    • Added descriptions Barbers & Groomers.
    • An update to fishmonger's description and inventory.
    • Patisseries now come in Pastry Shop and Bakehouse variants.
  • Added a short summary of road types to the player's guide.
  • Old update notes now have their own dedicated page.

16th of December, 2023

Happy Halgalor! 🎄

  • New Features & Improvements
    • The people of Ataland now build Windmills.
    • NPCs can be carrying new objects gifted from their spouse.
    • New plot hook search page. Settlements now have a "Find Plot Hooks near" option under 'Search'.
    • The Unaligned faction now has it's own custom map.
    • Shops can now have more variety of names.
    • Settlements now show Plot Hooks on dwellings & NPCs within them.
  • Lore & Plot Hooks
  • Fixes & Tweaks
    • Fixed links to makeshift graves.
    • Fixed wrapping on some pages.
    • Previously broken unaligned temples are now dedicated to Halganon.
    • Various other tweaks and minor fixes.

27th Nov

  • New Features
    • You can now find handcrafted Plot Hooks attached to NPCs, Dwellings, and Settlements. While there are only a few available at the moment, anticipate many more in the future. Plot Hooks will play a significant role in conveying Ataland's lore. See a random plothook!
    • More authors as lore NPCs. If you can find a book in a character's inventory, its author is out there somewhere...
  • Handcrafted lore, NPCs and plot hooks can now be found at:
  • Fixes
    • Sylvana Beastkin went missing. We have tracked her down and she is now back running her shop.
    • Fixed some lore NPCs' relatives having the wrong name.
    • Fixed some lore NPCs having the wrong alignment.
    • Fixed an NPC taking two lore NPC roles.
    • Fixed the name of Solinans Lamp
    • Various other tweaks and minor fixes.

15th Nov

  • Handcrafted lore can now be found at:
  • Improvements / New Features
    • Factions have redeployed their armies to more strategic locations.
    • New "Call the Guards" tool. Find out which NPCs turn up if baddies - or the players - cause trouble!
    • Some NPCs now have titles, which count as part of their name. Try searching for Doctors!
    • Added improved contextual search menu to many pages.
    • Added "Location" and "Faction" search fields to dwelling search.
    • Added "Travel" section to faction pages.
  • Fixes
    • Fixed render in some Player's & GM's Guide pages. (This was deployed as a hotfix.)
    • Various other minor fixes.

5th Nov

This was a lore-focused update.

  • Lore
    • Added first look at Player & GM's guide, containing expanded information on the setting.
    • Added a short blurb on each on the faction pages.
    • Handcrafted NPCs and locations. More is coming in future updates, for now you can find new lore at:
    • Expanded variety of many text descriptions.
  • Improvements
    • Added a button to view stats on monster hunt posters.
    • Stables now sell various types of horse
    • Emporiums can now rarely have cats & mastiffs in stock
    • Fixed & improved the icon for ruins
  • Fixes
    • Removed some racial abilities from children & infants.
    • Fixed issue where NPCs changed their hair-dye on page reloads.
    • Various other minor fixes.
    • Migrated SRD licensing from OGL to CC-BY. (Only SRD text is CC-BY licensed.)

19th Jan

  • Gnomes: Updated settlement and home descriptions.
  • You can now search NPCs by broad economic category, as well as specific job title.
  • Bard Colleges now have an inventory, including rare magical instruments.
  • Map Improvements: New map markers for tombs and beacons.

5th Jan

  • Gnomes
    • Gnomes have changed how their settlements are named
    • There are now more Clockwork Tinkers
  • Map Improvements
    • New map markers for villages, towns, cities, castles and wizard towers.
    • Webkit support, should now work in Safari.
    • Improved path generation for smaller downloads and faster page loads.
    • Which lakes to show are now chosen more carefully.

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