Guisecliffe
A human village, Pop. 330
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. The village lies on a river.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 95% (310), Elf 3% (11), Otterfolk < 1% (3), Tiefling < 1% (2) (Total: 326)
Elevation 2,490 feet.
Travel
- Follow the byway
east
The signpost reads: - Indeir, an elven village, 2¾ miles
- Indeir Docks East, a dock, 4 miles
- Sail the river
west
The signpost reads: - Follow the bridleway
south-east
The signpost reads: - City of Elwindal, an elven city, 32 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Rural Dock, a dock, ¼ mile away
- Rallaire Junction, a crossroads, ⅜ mile away
- Indeir Junction Docks, a dock, ½ mile away
- Indeir Junction, a crossroads, 1½ miles away
- Tinuvian, an elven village, 1¾ miles away
- Flossiehalh Crossing, a crossroads, 1¾ miles away
- Flossiehalh Junction, a crossroads, 1¾ miles away
- Rallaire Bridge, a bridge, 2 miles away
- Flossiehalh, a gnomish hamlet, 2 miles away
- Indeir Bridge, a bridge, 2 miles away
- Rallaire, an elven hamlet, 2 miles away
- Indeir, an elven village, 2 miles away
- Yavahel Junction North, a crossroads, 2½ miles away
- Yavahel Junction South, a crossroads, 2½ miles away
- Yavahel, an elven village, 2¾ miles away
- Talestelal, an elven hamlet, 2¾ miles away
- Eilinrda Junction South, a crossroads, 3 miles away
- Indeir Docks East, a dock, 3 miles away
- Eilinrda Junction North, a crossroads, 3 miles away
- Eilinrda, an elven village, 3 miles away
- Lath Finduen Junction, a crossroads, 3½ miles away
- Ambleheath, a human village, 3½ miles away
- Lath Finduen, an elven village, 3¾ miles away
- Seaden, an otterfolk village, 3¾ miles away
- Indeir Docks West, a dock, 3¾ miles away
- Salgantdir Junction, a crossroads, 4 miles away
- Salgantdir, an elven village, 4 miles away
- Ambleheath Junction, a crossroads, 4 miles away
- Heden Docks, a dock, 4¼ miles away
- Heden, an otterfolk village, 4½ miles away
- Korbot's Rest, an orcish hamlet, 4½ miles away
- Dinningden Junction, a crossroads, 4½ miles away
- Accringburn Docks, a dock, 4½ miles away
- Talestelal Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Seaden Junction, a crossroads, 4¾ miles away
- Basaltton Bridge, a dock, 4¾ miles away
- Dinningden, an otterfolk village, 5 miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Abel Derr - Male Human Farm Hand, age 46
- Adric Russell - Male Human Farm Hand, age 39
- Eleanor Hopper - Female Human Farm Hand, age 22
- Fanny Hopper - Female Human Farm Hand, age 39
- Fred Russell the 2nd - Male Human Farm Hand, age 44
- Galmoleg of Tinuvian - Male Elf Farm Hand, age 284
- George Hopper - Male Human Farm Hand, age 42
- Hawis Hopper - Female Human Farm Hand, age 46
- Idris Lawson - Male Human Farm Hand, age 25
- Isaac Derr the 2nd - Male Human Farm Hand, age 26
- Jenny Burke - Female Human Farm Hand, age 32
- Turgoor the Second of Talestelal - Male Elf Farm Hand, age 164
- Wilhelmina Lawson - Female Human Farm Hand, age 23
- Alec Russell - Male Human Merchant, age 56
- Caleb Russell the 2nd - Male Human Merchant, age 55
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 4 devotees.
- The Enchanter of Guisecliffe Pub.
- Adventurer's Guild Hall, with 3 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Lawson's Bakers, with 11 people.
- Derr's Barbers, with 11 people.
- Lawson's Butchers, with 7 people.
- Derr's Fine Jewellers, with 8 people.
- Russell's Old-Clothes, with 13 people.
- Eleanor's Pastry Shop, with 6 people.
- Bruce's Tailors, with 10 people.
Other Traders
- Albin's Cobblers, with 6 people.
- Nathaniel's Comfortable Cobblers, with 8 people.
- Bruce's Furriers, with 10 people.
- Honor's Furriers, with 4 people.
- Sylvester Derr's Advocates, with 10 people.
- Hopper-Derr's Weavers, with 6 people.
Nobles
- Wheeler's Manor, with 11 people.
- Derr's Manor, with 7 people.
Residences & Agriculture
- Derr's Residence, with 3 people.
- Barley Field, with 9 people.
- Barley Field, with 4 people.
- Dairy, with 11 people.
- Huntsman, with 7 people.
- Orchard, with 8 people.
- Orchard, with 9 people.
- Orchard, with 5 people.
- Orchard, with 3 people.
- Orchard, with 4 people.
- Potato Field, with 8 people.
- Potato Field, with 8 people.
- Potato Field, with 2 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 4 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 10 people.
- Vegetable Garden, with 4 people.
- Vegetable Garden, with 5 people.
- Vegetable Garden, with 7 people.
- Vineyard, with 10 people.
- Wheat Field, with 8 people.
- Wheat Field, with 6 people.