Ambleheath
A human village, Pop. 300
This hamlet is overgrown with tough weeds, and has green poking out of every untrodden patch of ground. The hamlet lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 89% (265), Elf 7% (21), Otterfolk 3% (9), Tiefling 1% (3) (Total: 298)
Elevation 2,100 feet.
Travel
- Follow the bridleway
north-east
The signpost reads: - Handen, an otterfolk village, 3¾ miles
- Chesbourne, a human village, 9 miles
- Follow the byway
south-west
The signpost reads: - Yavahel, an elven village, 2¼ miles
- Salgantdir, an elven village, 7 miles
- Follow the byway
west
The signpost reads: - Follow the byway
east
The signpost reads: - Olphby, a longfoot village, 3 miles
- Thatden Docks, a dock, 8 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Yavahel Junction North, a crossroads, 1¾ miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Yavahel Junction South, a crossroads, 2½ miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Olphby Junction, a crossroads, 3 miles away
- Rallaire Bridge, a bridge, 3 miles away
- Botlurgworth, a gnomish hamlet, 3 miles away
- Indeir Bridge, a bridge, 3¼ miles away
- Handen Junction, a crossroads, 3¼ miles away
- Rallaire Junction, a crossroads, 3¼ miles away
- Botlurgworth Junction, a crossroads, 3¼ miles away
- Guisecliffe Junction, a crossroads, 3½ miles away
- Rural Dock, a dock, 3½ miles away
- Handen, an otterfolk village, 3½ miles away
- Indeir Junction Docks, a dock, 3½ miles away
- Guisecliffe, a human village, 3½ miles away
- Indeir, an elven village, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Heden, an otterfolk village, 3¾ miles away
- Indeir Junction, a crossroads, 3¾ miles away
- Heden Docks, a dock, 4 miles away
- Tinuvian Docks, a dock, 4 miles away
- Botlurgworth Docks, a dock, 4 miles away
- Indeir Docks East, a dock, 4¼ miles away
- Talestelal, an elven hamlet, 4¼ miles away
- Talestelal Junction, a crossroads, 4¼ miles away
- Thatden Junction South, a crossroads, 4½ miles away
- Yavahel Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Thatden, an otterfolk village, 4½ miles away
- Thatden Junction North, a crossroads, 4¾ miles away
- Seredshire Junction South, a crossroads, 4¾ miles away
- Frinhill Junction Docks, a dock, 4¾ miles away
- Oldpickworth, a gnomish hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Minyas the Second of Indeir - Male Elf Beggar, age 341
- Constantinus Proudiffer the 2nd - Male Human Farm Hand, age 59
- Fulutee Moomapup of Handen - Female Otterfolk Farm Hand, age 42
- Jonathan Burke the 2nd - Male Human Farm Hand, age 54
- Khootee Fleerepup of Heden - Female Otterfolk Farm Hand, age 28
- Maedhas of Yavahel - Male Elf Farm Hand, age 321
- Myrtlda Gardears - Female Tiefling Farm Hand, age 41
- Nerdda of Indeir - Female Elf Farm Hand, age 261
- Otis Burke - Male Human Farm Hand, age 60
- Walding Gardears - Male Human Farm Hand, age 30
- Wheyelo Sululapup of Heden - Male Otterfolk Farm Hand, age 22
- Wulurup of Heden - Male Otterfolk Farm Hand, age 41
- Annath of Rallaire - Female Elf Merchant, age 397
- Egalmo of Rallaire - Male Elf Poacher, age 168
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 4 devotees.
- The Healer's Lamp Tavern.
- The Heroic Spider Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Stephens' Best Barbers, with 9 people.
- Giles' Butchers, with 11 people.
- Lamb-Proudiffer's Old-Clothes, with 9 people.
- Inez's Pastry Shop, with 11 people.
- Gardears' Discount Saddlers and Harness-Makers, with 11 people.
- Simeon's Discount Tailors, with 9 people.
- Burke's Tailors, with 12 people.
Other Traders
- Jennings' Cobblers, with 4 people.
- Burke's Cobblers, with 7 people.
- Johannes' Coopers, with 3 people.
- Maldast's Furriers, with 4 people.
- Stephens' Furriers, with 3 people.
- Fulke Gothant's Advocates, with 6 people.
- Thomas' Masons, with 6 people.
- Mabel's Weavers, with 6 people.
Nobles
- Gothant's Manor, with 9 people.
- Burke's Manor, with 7 people.
- Russell's Manor, with 8 people.
Residences & Agriculture
- Barley Field, with 9 people.
- Barley Field, with 4 people.
- Barley Field, with 8 people.
- Barley Field, with 9 people.
- Barley Field, with 10 people.
- Dairy, with 6 people.
- Orchard, with 4 people.
- Orchard, with 2 people.
- Orchard, with 8 people.
- Orchard, with 8 people.
- Orchard, with 9 people.
- Orchard, with 1 person.
- Potato Field, with 6 people.
- Potato Field, with 7 people.
- Potato Field, with 6 people.
- Potato Field, with 7 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 6 people.