Rallaire
An elven hamlet, Pop. 220
A deep well provides this hamlet with a focal point, with pathways radiating out from it. The builders have used living trees as part of the hamlet's construction.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 100% (222)
Elevation 2,300 feet.
Travel
- Follow the bridleway
west
The signpost reads: - Indeir, an elven village, 2 miles
- Follow the byway
south-west
The signpost reads: - Guisecliffe, a human village, 2¼ miles
- Croyden, an otterfolk village, 13 miles
- Follow the bridleway
south-east
The signpost reads: - Follow the byway
east
The signpost reads: - Ambleheath, a human village, 2¾ miles
- Thatden Docks, a dock, 11 miles
- Follow the byway
north
The signpost reads: - Heden, an otterfolk village, 3¼ miles
- Heden Docks, a dock, 4 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Indeir Bridge, a bridge, 1 mile away
- Indeir, an elven village, 1½ miles away
- Indeir Junction Docks, a dock, 1¾ miles away
- Indeir Junction, a crossroads, 1¾ miles away
- Rural Dock, a dock, 1¾ miles away
- Guisecliffe Junction, a crossroads, 2 miles away
- Guisecliffe, a human village, 2 miles away
- Indeir Docks East, a dock, 2 miles away
- Tinuvian Docks, a dock, 2½ miles away
- Ambleheath Junction, a crossroads, 2½ miles away
- Yavahel, an elven village, 2½ miles away
- Heden Docks, a dock, 2¾ miles away
- Yavahel Junction South, a crossroads, 3 miles away
- Flossiehalh, a gnomish hamlet, 3¼ miles away
- Accringburn Docks, a dock, 3¼ miles away
- Flossiehalh Junction, a crossroads, 3½ miles away
- Flossiehalh Crossing, a crossroads, 3½ miles away
- Indeir Docks West, a dock, 3½ miles away
- Tinuvian, an elven village, 3¾ miles away
- Talestelal Junction, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Seaden, an otterfolk village, 4 miles away
- Talestelal, an elven hamlet, 4 miles away
- Accringburn, a human village, 4¼ miles away
- Seredshire Junction South, a crossroads, 4¼ miles away
- Handen Junction, a crossroads, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Seredshire, a human hamlet, 4¾ miles away
- Olphby, a longfoot village, 4¾ miles away
- Seaden Junction, a crossroads, 4¾ miles away
- Handen, an otterfolk village, 4¾ miles away
- Eilinrda Junction North, a crossroads, 5 miles away
- Eilinrda Junction South, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Anth of Indeir - Male Elf Forester, age 327
- Nellaar of Thieen - Male Elf Forester, age 406
- Mahtin of Salgantdir - Male Elf Painter, age 450
- Angrophein the Second - Male Elf Ranger, age 212
- Olodir the Third of Yavahel - Male Elf Soothsayer, age 244
- Galatis of Tinuvian - Male Elf Traveling Bard, age 280
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Anair's Stylish Barbers, with 13 people.
- Idrilwen's Fashionable Tailors, with 17 people.
Other Traders
- Orophel's Comfortable Cobblers, with 5 people.
- Ectheos' Cobblers, with 11 people.
- Enerair's Bespoke Furriers, with 14 people.
Nobles
- Duilindor's Manor, with 13 people.
- Rianiel's Manor, with 12 people.
Residences & Agriculture
- Barley Field, with 6 people.
- Barley Field, with 9 people.
- Huntsman, with 12 people.
- Orchard, with 11 people.
- Orchard, with 11 people.
- Orchard, with 7 people.
- Potato Field, with 13 people.
- Potato Field, with 3 people.
- Vegetable Garden, with 14 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 1 person.
- Vegetable Garden, with 13 people.
- Wheat Field, with 13 people.