Tinuvian
An elven village, Pop. 390
The refined elves craftsmanship of the buildings in this village give it an otherworldly feel. The builders have used living trees as part of the village's construction. It is known for it's fishmongers.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 100% (391), Human < 1% (1) (Total: 392)
Elevation 3,580 feet.
Travel
- Follow the byway
north-west
The signpost reads: - Seaden, an otterfolk village, 5 miles
- City of Abingend, a human city, 62 miles
- Follow the byway
south-west
The signpost reads: - Follow the bridleway
north-east
The signpost reads: - Guisecliffe, a human village, 2 miles
- Olphby, a longfoot village, 10 miles
- Follow the byway
south-east
The signpost reads: - Talestelal, an elven hamlet, 3½ miles
- Enden, an otterfolk village, 16 miles
- City of Elwindal, an elven city, 32 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Flossiehalh Junction, a crossroads, 1½ miles away
- Eilinrda, an elven village, 1½ miles away
- Eilinrda Junction North, a crossroads, 1½ miles away
- Guisecliffe, a human village, 1¾ miles away
- Flossiehalh, a gnomish hamlet, 1¾ miles away
- Guisecliffe Junction, a crossroads, 2 miles away
- Rural Dock, a dock, 2 miles away
- Rallaire Junction, a crossroads, 2 miles away
- Indeir Junction Docks, a dock, 2 miles away
- Lath Finduen Junction, a crossroads, 2¼ miles away
- Lath Finduen, an elven village, 2½ miles away
- Indeir Junction, a crossroads, 2¾ miles away
- Talestelal, an elven hamlet, 2¾ miles away
- Korbot's Rest, an orcish hamlet, 2¾ miles away
- Salgantdir, an elven village, 3 miles away
- Salgantdir Junction, a crossroads, 3¼ miles away
- Indeir, an elven village, 3½ miles away
- Rallaire Bridge, a bridge, 3½ miles away
- Indeir Bridge, a bridge, 3½ miles away
- Dinningden Junction, a crossroads, 3½ miles away
- Yavahel Junction South, a crossroads, 3½ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Rallaire, an elven hamlet, 3¾ miles away
- Yavahel Junction North, a crossroads, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Yavahel, an elven village, 4 miles away
- Eldidis Bridge, a dock, 4 miles away
- Dinningden, an otterfolk village, 4 miles away
- Eldidis Junction East, a crossroads, 4 miles away
- Seaden, an otterfolk village, 4 miles away
- Dinningden Docks, a dock, 4¼ miles away
- Indeir Docks East, a dock, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Talestelal Docks, a dock, 4¼ miles away
- Eldidis, an elven village, 4½ miles away
- Indeir Docks West, a dock, 4½ miles away
- Basaltton Bridge, a dock, 4½ miles away
- Eldidis Junction West, a crossroads, 4½ miles away
- Basaltton Junction, a crossroads, 4¾ miles away
- Travertinepass, a dwarven village, 4¾ miles away
- Basaltton, a dwarven hamlet, 5 miles away
- Gerton's Place, a giant hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Amaran of Indeir - Female Elf Custodian, age 230
- Elbereil the Second - Female Elf Custodian, age 247
- Fingolfinhor of Talestelal - Male Elf Forester, age 159
- Belegir the Second - Male Elf Gardener, age 296
- Makilrm of Indeir - Male Elf Gardener, age 553
- Salgti Patterson of Lath Finduen - Male Elf Gardener, age 230
- Celebrimbmo of Eilinrda - Male Elf Merchant, age 402
- Edith Derr of Guisecliffe - Female Human Painter, age 26
- Nellaod - Male Elf Ranger, age 350
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 5 devotees.
- The Bucket & Dagger Tavern.
- The Cleric's Hourglass Tavern.
- Ranger's Guild Hall, with 2 people.
- Tinuvian Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Eledhwhel's Apothecary, with 7 people.
- Quennos' Apothecary, with 15 people.
- Thielas' Bakers, with 5 people.
- Elebrindaien's Dapper Barbers, with 11 people.
- Quennos' Artisanal Butchers, with 13 people.
- Nellaim's Fishmongers, with 9 people.
- Daerros' Grocers and Sundries, with 11 people.
- Glorhil's Jewellers, with 11 people.
- Emeldiel's Old-Clothes, with 14 people.
- Vardanean's Second Hand Old-Clothes, with 11 people.
- Daeros' Pâtisserie, with 13 people.
- Rindien's Saddlers and Harness-Makers, with 6 people.
- Iminyin's Tailors, with 4 people.
- Bruce's Tailors, with 10 people.
Other Traders
- Penlorfin's Master Carpenters, with 13 people.
- Mahtor's Cobblers, with 11 people.
- Eledhwhel's Cobblers, with 13 people.
- Belegoler's Coopers, with 10 people.
- Vannhel's Furriers, with 17 people.
- Indisiel's Furriers, with 12 people.
- Eledaias' Fashionable Hatmakers, with 11 people.
- Orophoth's Lawyers, with 15 people.
- Findein's Masons, with 10 people.
- Imbomo's Masons, with 14 people.
- Mithranlor's Textiles Dealer, with 13 people.
- Ecth's Quality Weavers, with 10 people.
Nobles
- Celebil's Manor, with 9 people.
- Galaoth's Manor, with 8 people.
Residences & Agriculture
- Barley Field, with 9 people.
- Barley Field, with 8 people.
- Orchard, with 12 people.
- Vegetable Garden, with 11 people.
- Wheat Field, with 12 people.