Lath Finduen
An elven village, Pop. 390
A beautiful village of graceful wooden structures and lush gardens. Many of the elves here are artists and musicians. The builders have used living trees as part of the village's construction. It is known for it's old-clothes.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (384), Gnome < 1% (1), Tiefling < 1% (1) (Total: 386)
Elevation 2,810 feet.
Travel
- Follow the bridleway
east
The signpost reads: - Follow the bridleway
north-west
The signpost reads: - Dinningden, an otterfolk village, 2 miles
- Port Tangshire, a halfling village and port, 27 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Eilinrda Junction North, a crossroads, 1¼ miles away
- Dinningden, an otterfolk village, 1½ miles away
- Eldidis Bridge, a dock, 1¾ miles away
- Dinningden Docks, a dock, 1¾ miles away
- Eilinrda, an elven village, 1¾ miles away
- Flossiehalh Junction, a crossroads, 1¾ miles away
- Flossiehalh Crossing, a crossroads, 2 miles away
- Eilinrda Junction South, a crossroads, 2 miles away
- Flossiehalh, a gnomish hamlet, 2 miles away
- Eldidis Junction East, a crossroads, 2½ miles away
- Tinuvian, an elven village, 2½ miles away
- Eldidis Junction West, a crossroads, 2½ miles away
- Ilkville Junction, a crossroads, 2½ miles away
- Ilkville Bridge, a dock, 2¾ miles away
- Eldidis Docks, a dock, 2¾ miles away
- Eldidis, an elven village, 3 miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Tinuvian Docks, a dock, 3¼ miles away
- Seaden, an otterfolk village, 3¼ miles away
- Korbot's Rest, an orcish hamlet, 3¾ miles away
- Guisecliffe, a human village, 3¾ miles away
- Indeir Junction, a crossroads, 3¾ miles away
- Camp Karpit, an orcish hamlet, 3¾ miles away
- Indeir Junction Docks, a dock, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Rural Dock, a dock, 3¾ miles away
- Guisecliffe Junction, a crossroads, 4 miles away
- Rallaire Junction, a crossroads, 4 miles away
- Seaden Junction, a crossroads, 4 miles away
- Ilkville, a human hamlet, 4 miles away
- Indeir Docks West, a dock, 4 miles away
- Indeir, an elven village, 4¼ miles away
- Indeir Bridge, a bridge, 4½ miles away
- Indeir Docks East, a dock, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Rallaire Bridge, a bridge, 4¾ miles away
- Talestelal Junction, a crossroads, 4¾ miles away
- Gerton's Place, a giant hamlet, 4¾ miles away
- Croyden, an otterfolk village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Imboil of Salgantdir - Male Elf Custodian, age 557
- Denethin of Eldidis - Male Elf Forester, age 117
- Gwion - Male Elf Forester, age 245
- Edhein the Third - Female Elf Gardener, age 116
- Morwenin of Eilinrda - Female Elf Messenger, age 505
- Hiram Maxwell of Ilkville - Male Tiefling Poet, age 51
- Nimlen the Second of Eilinrda - Female Elf Ranger, age 356
- Elenwde of Eilinrda - Female Elf Thief, age 341
- Felaod - Male Elf Woodcarver, age 115
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 8 devotees.
- Big Amrainy's Tavern.
- Ranger's Guild Hall, with 2 people.
- Lath Finduen Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Rindrda's Magical Apothecary, with 12 people.
- Maegliim's Bakers, with 12 people.
- Nimrwen's Barbers, with 13 people.
- Fingolorm's Beer-Sellers, with 14 people.
- Mithrin's Specialist Bowyer and Fletcher, with 7 people.
- Gwion's Butchers, with 12 people.
- Finarrod's Fishmongers, with 14 people.
- Finahor's Grocers and Sundries, with 13 people.
- Maeglil's Natural Healers, with 14 people.
- Morween's Jewellers, with 9 people.
- Areddel's Old-Clothes, with 10 people.
- Amardanel's Old-Clothes, with 8 people.
- Olodir's Pâtisserie, with 10 people.
- Salgil's Saddlers and Harness-Makers, with 10 people.
- Galadhnor's Tailors, with 10 people.
- Celeir's Wine-Sellers, with 10 people.
Other Traders
- Haldiril's Handmade Buckle Makers, with 9 people.
- Carain's Carpenters, with 9 people.
- Irimor's Stylish Cobblers, with 11 people.
- Finarfinin's Coopers, with 13 people.
- Minyer's Furriers, with 12 people.
- Olodir's Best Hay Merchants, with 7 people.
- Serindalde the Second's Advocates, with 13 people.
- Erestolas' Masons, with 14 people.
- Elberel's Pursemakers, with 11 people.
- Indorm's Tanners, with 4 people.
- Saerbor's Textiles Dealer, with 13 people.
- Amarna's Custom Weavers, with 7 people.
Nobles
- Maglornt's Manor, with 11 people.
Residences & Agriculture
- Oronwon's Residence, with 3 people.
- Barley Field, with 7 people.
- Barley Field, with 12 people.
- Orchard, with 10 people.
- Vegetable Garden, with 11 people.