Amerby
A human village, Pop. 490
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. The village lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Broaye
Demographics: Human 90% (435), Elf 7% (35), Otterfolk 3% (13), Tiefling < 1% (3) (Total: 486)
Elevation 2,730 feet.
Travel
- Follow the byway
east
The signpost reads: - Follow the byway
west
The signpost reads: - Morweien, an elven village, 1¾ miles
- Port Mirden, an otterfolk village and port, 5½ miles
- Morweien Docks, a dock, 5½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Budden, an otterfolk hamlet, 1½ miles away
- Bandit Camp, a bandit-camp, 1¾ miles away
- Findisri, an elven village, 1¾ miles away
- Morweien, an elven village, 1¾ miles away
- Findisri Junction West, a crossroads, 1¾ miles away
- Budden Junction, a crossroads, 1¾ miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Findisri Junction East, a crossroads, 2 miles away
- Morweien Bridge, a bridge, 2¾ miles away
- Morweien Junction West, a crossroads, 3 miles away
- Fairbrook, a human village, 3 miles away
- Sev Voroor Junction Bridge, a bridge, 3 miles away
- Budden Docks, a dock, 3¼ miles away
- Ritab Mut, an orcish hamlet, 3½ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Kenilgrave Docks, a dock, 4¼ miles away
- Kenilgrave, a human village, 4¼ miles away
- Kenilgrave Junction, a crossroads, 4¼ miles away
- Pastlegate Junction West, a crossroads, 4¼ miles away
- Port Mirden, an otterfolk village and port, 4½ miles away
- Sev Voroor Junction, a crossroads, 4½ miles away
- Sev Voroor, an elven village, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Pastlegate Junction North, a crossroads, 4¾ miles away
- Kenilgrave Mill, a windmill, 4¾ miles away
- Morweien Docks, a dock, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Thelionil Penlas Duthjutor of Findisri - Male Elf Adventurer, age 226
- Alta Strickland - Female Human Farm Hand, age 24
- Alveua Strickland - Female Human Farm Hand, age 21
- Audrey Thayer - Female Human Farm Hand, age 55
- Colin Baker - Male Human Farm Hand, age 39
- Eddie Strickland the 2nd - Male Human Farm Hand, age 32
- Elberetel Eledhwain Elgraee of Findisri - Female Elf Farm Hand, age 187
- Eugene Decker the 2nd - Male Human Farm Hand, age 55
- Fray Mitchell - Male Human Farm Hand, age 51
- Isaac Mitchell the 2nd - Male Human Farm Hand, age 46
- Kate Abrams the 2nd - Female Human Farm Hand, age 22
- Mildred Owens - Female Human Farm Hand, age 22
- Noah Meyer - Male Human Farm Hand, age 59
- Olive Owens - Female Human Farm Hand, age 23
- Rupert Decker - Male Human Farm Hand, age 49
- Ruth Dougherty - Female Human Farm Hand, age 26
- Victor Dougherty - Male Human Farm Hand, age 38
- Frederic Abrams the 2nd - Male Human Poacher, age 26
- Harley Mitchell - Male Human Poacher, age 20
- Olga Dougherty - Female Human Poacher, age 60
- Aylewynus Abrams - Male Human Sage, age 24
- Magge Dougherty - Female Human Scrap-Metal Collector, age 50
- Victor Dougherty the 2nd - Male Human Wandering Druid, age 27
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Marlon.
- Temple of Caspio, with 8 devotees.
- Meyer's Inn.
- The Drunken Pony Tavern.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 3 people.
- Amerby Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Strickland's Mystical Apothecary, with 6 people.
- Decker's Apothecary, with 14 people.
- Augustus' Armoursmiths, with 2 people.
- Mitchell's Durable Armoursmiths, with 7 people.
- Mitchell's Bakers, with 10 people.
- Meyer's Barbers, with 5 people.
- Ray's Beer-Sellers, with 8 people.
- Mitchell's Blacksmiths, with 5 people.
- Abrams' Precision Blacksmiths, with 6 people.
- Decker's Quality Booksellers, with 6 people.
- Muriel's Bowyer and Fletcher, with 8 people.
- Mitchell's Butchers, with 5 people.
- Hayes' Bazaar Emporium, with 6 people.
- Eugene's Fishmongers, with 2 people.
- Drusilla's Best Grocers and Sundries, with 2 people.
- Abrams' Healers, with 8 people.
- Lancaster's Jewellers, with 4 people.
- Abrams' Locksmiths, with 10 people.
- Owens' Discount Magic Trinkets Emporium, with 9 people.
- Celia's Old-Clothes, with 6 people.
- Allison's Pastry Shop, with 5 people.
- Hector's Specialist Ropemakers, with 9 people.
- Dougherty's Ropemakers, with 6 people.
- Kezia's Saddlers and Harness-Makers, with 10 people.
- Russell's Exotic Spice Merchants, with 6 people.
- Decker's Local Tailors, with 9 people.
- Thomas' Tailors, with 7 people.
- Theobald's Master Weaponsmiths, with 5 people.
- Decker's Wine-Sellers, with 7 people.
Other Traders
- Abrams' Bleachers, with 9 people.
- Ydenia's Quality Bookbinders, with 10 people.
- Decker's Discount Buckle Makers, with 5 people.
- Lancelot's Carpenters, with 8 people.
- Wilson's Cobblers, with 4 people.
- Louis' Stylish Cobblers, with 11 people.
- Osbert's Coopers, with 11 people.
- Abrams' Manuscript Copyists, with 4 people.
- Decker's Furriers, with 11 people.
- Sallie's Glovemakers, with 9 people.
- Hayes' Hatmakers, with 4 people.
- Phillipus' Hay Merchants, with 6 people.
- Wesley Mitchell's Lawyers, with 8 people.
- Allison's Masons, with 4 people.
- Frederic's Masons, with 2 people.
- Mitchell's Plasterers, with 7 people.
- Abrams' Handmade Pursemakers, with 7 people.
- Baker's Roofers, with 7 people.
- Marguerite's Custom Rugmakers, with 7 people.
- Decker's Sculptors, with 4 people.
- Meyer's Tanners, with 12 people.
- Hart's Bespoke Textiles Dealer, with 13 people.
- Thirza's Elegant Weavers, with 8 people.
- Abrams' Lumber Woodsellers, with 10 people.
Nobles
- Mitchell's Manor, with 8 people.
- Lord of Amerby Siltruth's Manor, with 7 people.
Residences & Agriculture
- Abrams' Residence, with 6 people.
- Barley Field, with 8 people.
- Orchard, with 5 people.
- Orchard, with 9 people.
- Orchard, with 8 people.
- Potato Field, with 7 people.
- Wheat Field, with 6 people.