Victor Dougherty the 2nd
Male Human Druid
He is an adult human with brown eyes, short dyed red hair, stubble, and medium brown skin.
Personality Traits: Mean, Optimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: None
Settlement: Amerby
Mother: Flora Dougherty (Deceased)
Father: Jocelyn Dougherty (Deceased)
Siblings
- Roxie Mitchell - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 12 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Perception +3
Abilities:
- Wild Shape. Victor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Victor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 1 - The Moon City" | common |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | 30 gp | Alexandrite ring | uncommon | A gold ring, with 1 small a alexandrite stone inset. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 sp | Large gilded copper ear hoop | common | A large gilded copper hoop earring. | |
| 1 | 2 gp 1 sp 5 cp | Money Pouch | common | Victor's money pouch. It has 1 gp, 10 sp and 15 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |