Owens' Discount Magic Trinkets Emporium
126 year old Human construction, medium sized
Location: Amerby
Owned by: Josephine Owens
A rough hewn stone building. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alan Abrams the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, long curly dyed strawberry hair, and medium brown skin. |
Beulah Abrams | Medic | 37 | Female | Human | She is an adult human with amber eyes (behind a pair of spectacles), brown hair in a plait, and light brown skin. |
Brinley Owens the 2nd | 10 | Male | Human | He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
Fulke Abrams | Housekeeper | 35 | Male | Human | He is an adult human with amber eyes, a dark-brown quiff, a full beard, and light brown skin. |
Josephine Owens | Shopkeep | 46 | Female | Human | She is an adult human with amber eyes, dark-brown hair in a ponytail, and medium brown skin. |
Lavina Abrams | Shopkeep's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, long styled dark-brown hair, and medium brown skin. |
Lois Lightsh | Shopkeep's Apprentice | 36 | Female | Elf | She is an adolescent elf with brown eyes, long curly dyed white hair, and medium brown skin. |
Seth Lancaster the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with brown eyes, short dyed strawberry hair, and medium brown skin. |
Walding Owens | 52 | Male | Human | He is an elderly human with amber eyes (behind a pair of spectacles), very short grey hair, a clean shaven face, and medium brown skin. |
Family Tree
- Josephine Owens nee Abrams (♀/46) + Walding Owens (♂/52/Josephine's husband)
- Brinley Owens the 2nd (♂/10/Josephine's son)
- Beulah Abrams nee Decker (♀/37/Josephine's father in-law's daughter) + Fulke Abrams (♂/35/Josephine's father in-law's son in-law)
Items for sale
At this location, items are priced between 88% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Cold belt of quiet | uncommon | This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The belt is cold to the touch. | ||
1 | Negotiable | Concealable medal of fortune | uncommon | This medal was awarded for bravery defending Driaca. When polished, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the medal is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | Negotiable | Cursed crown of the haste king | uncommon | A smooth silver band, when placed upon the head your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Disappearing shoe of melody | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the shoe. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the shoe goes missing the next time it is stowed away. | ||
1 | Negotiable | Humming glove of critters | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. | ||
1 | Negotiable | Over-sized amber navigation fish | uncommon | A small fish carved of amber. A command word "variety" is scratched on the design. If you speak the word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The fish is twice as large as an average fish. | ||
1 | Negotiable | Poisonous gender chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "thing". The stick is long enough to write "thing" 7 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After using the chalk's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | 20 gp | 22 gp | Slick Leather | uncommon |
Light armour. Base AC: 11 + Dex modifier.
This armor is slick and hydrodynamic, specifically designed to aid in swimming. While wearing this armor, you have a swimming speed of 40 feet. |
10 lbs. |
1 | Negotiable | Subtle fireworks of soothing | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | ||
1 | Negotiable | The duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. | ||
1 | Negotiable | The small wizard's hat of darkness | uncommon | This wizard's hat has it's command word "player" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The hat is half the size of a typical hat. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.