Fairbrook
A human village, Pop. 370
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. The village lies near a river.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Broaye
Demographics: Human 91% (338), Elf 8% (28), Tiefling 1% (4), Otterfolk < 1% (2) (Total: 372)
Elevation 3,060 feet.
Travel
- Follow the bridleway
south-east
The signpost reads: - Morweien, an elven village, 3½ miles
- Port Mirden, an otterfolk village and port, 7 miles
- Follow the bridleway
north
The signpost reads: - Sev Voroor, an elven village, 2¼ miles
- Indisis, an elven hamlet, 13 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Sev Voroor Junction, a crossroads, 1½ miles away
- Sev Voroor, an elven village, 1¾ miles away
- Bandit Camp, a bandit-camp, 1¾ miles away
- Chromepass, a dwarven hamlet, 2¼ miles away
- Findisri Junction West, a crossroads, 2¼ miles away
- Chromepass Junction, a crossroads, 2¼ miles away
- Bandit Camp, a bandit-camp, 2½ miles away
- Morweien Junction East, a crossroads, 2¾ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Findisri, an elven village, 2¾ miles away
- Morweien, an elven village, 2¾ miles away
- Amerby, a human village, 3 miles away
- Amerby Junction, a crossroads, 3 miles away
- Findisri Junction East, a crossroads, 3 miles away
- Morweien Junction West, a crossroads, 3¼ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Amariande, an elven village, 3½ miles away
- Amariande Junction West, a crossroads, 4 miles away
- Amariande Junction East, a crossroads, 4 miles away
- Amariande Docks, a dock, 4 miles away
- Budden, an otterfolk hamlet, 4¼ miles away
- Leisden, an otterfolk hamlet, 4¼ miles away
- Targlowuth Docks East, a dock, 4¼ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Budden Junction, a crossroads, 4½ miles away
- Morweien Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Chulmden, an otterfolk village, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Roger Dougherty - Male Human Adventurer, age 42
- Wright Lancaster - Male Human Adventurer, age 31
- Amroas Celebny Duthjutor of Findisri - Male Elf Farm Hand, age 168
- Augustus Lancaster the 2nd - Male Human Farm Hand, age 26
- Bernice Thayer - Female Human Farm Hand, age 63
- Kitty Lancaster - Female Human Farm Hand, age 21
- Lela Lancaster - Female Human Farm Hand, age 57
- Mabel Auglaym - Female Elf Farm Hand, age 122
- Mabilia Lancaster - Female Human Farm Hand, age 57
- Perry Lancaster the 2nd - Male Human Farm Hand, age 20
- Petrus Dougherty - Male Human Farm Hand, age 55
- Sperling Strickland - Male Human Farm Hand, age 44
- Lottie Lancaster the 2nd - Female Human Horse Trader, age 22
- Levina Lancaster - Female Human Mercenary, age 26
- Ioco Hart - Male Tiefling Poacher, age 38
- Maeglfin Saernel Latequench of Sev Voroor - Male Elf Poacher, age 354
- Rinduias Auglaym of Sev Voroor - Female Elf Poacher, age 141
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 7 devotees.
- The Lizard & Pony Pub.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Lancaster's Mysterious Apothecary, with 7 people.
- Lancaster's Fresh Bakers, with 10 people.
- Luther's Stylish Barbers, with 8 people.
- Saeroskil's Best Barbers, with 4 people.
- Hart's Butchers, with 7 people.
- Dougherty's Second Hand Old-Clothes, with 4 people.
- Willie's Pastry Shop, with 5 people.
- Helias' Everymount Saddlers and Harness-Makers, with 5 people.
- Turbert's Tailors, with 7 people.
Other Traders
Carpenters
- Dougherty's Best Carpenters, with 10 people.
Cobblers
- Pauline's Cobblers, with 9 people.
- Dougherty's Cobblers, with 10 people.
- Esther's Cobblers, with 11 people.
Furriers
- Herman's Furriers, with 10 people.
- Ebenezer's Custom Furriers, with 10 people.
Masons
- Robert's Solid Masons, with 8 people.
Nobles
- Lancaster's Manor, with 11 people.
- Mitchell's Manor, with 12 people.
Residences & Agriculture
- Barley Field, with 7 people.
- Barley Field, with 8 people.
- Barley Field, with 3 people.
- Barley Field, with 9 people.
- Orchard, with 9 people.
- Orchard, with 9 people.
- Orchard, with 5 people.
- Orchard, with 3 people.
- Pond, with 8 people.
- Potato Field, with 7 people.
- Potato Field, with 6 people.
- Potato Field, with 7 people.
- Potato Field, with 3 people.
- Potato Field, with 2 people.
- Potato Field, with 10 people.
- Potato Field, with 1 person.
- Potato Field, with 4 people.
- Potato Field, with 2 people.
- Potato Field, with 6 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 4 people.
- Vineyard, with 7 people.
- Wheat Field, with 8 people.
- Wheat Field, with 6 people.
- Wheat Field, with 9 people.
- Wheat Field, with 7 people.