Lancaster's Mysterious Apothecary

797 year old Human construction, small sized

Location: Fairbrook

Owned by: Rochilda Lancaster

A historic 1st Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Berenger Dougherty Arch-Druid's Apprentice 17 Male Human He is an adolescent human with grey eyes, strawberry hair in a ponytail, and light pink skin.
Bertram Lancaster 0 Male Human He is an infant human with green eyes, wisps of blond hair, and light pink skin.
Gillebertus Lancaster Housekeeper 39 Male Human He is an adult human with green eyes, blond and grey streaked hair in a plait, a long beard, and light pink skin.
Lois Lancaster 7 Female Human She is a human child with green eyes, scruffy blond hair, and light pink skin.
Rochilda Lancaster Arch-Druid 38 Female Human She is an adult human with amber eyes, brown hair in a plait, and light brown skin.
Sean Lancaster 8 Male Human He is a human child with hazel eyes, short brown hair in a side parting, and dark brown skin.
Thomasin Lancaster Housekeeper 14 Female Human She is an adolescent human with green eyes, scruffy dyed blond hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 115% of their base value.

Available Price Value Item Rarity Description
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
6 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 330 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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