Hayes' Bazaar Emporium
386 year old Human construction, small sized
Location: Amerby
Owned by: Gertrude Hayes
The wooden beams on this 5th Century home are painted grey. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ella Hayes | 6 | Female | Human | She is a human child with brown eyes, black hair in a bun, and black skin. | |
| Gertrude Hayes | Shopkeep | 36 | Female | Human | She is an adult human with brown eyes, long styled brown hair, and medium brown skin. |
| Jenny Hayes | 5 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
| Pauline Hayes | 1 | Female | Human | She is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
| Perry Hayes the 2nd | 8 | Male | Human | He is a human child with grey eyes, a light-brown quiff, and olive skin. | |
| Thomas Hayes | Housekeeper | 33 | Male | Human | He is an adult human with hazel eyes, very short black hair, a clean shaven face, and black skin. |
Family Tree
- Gertrude Hayes nee Owens (♀/36) + Thomas Hayes (♂/33/Gertrude's husband)
- Perry Hayes the 2nd (♂/8/Gertrude's son)
- Ella Hayes (♀/6/Gertrude's daughter)
- Jenny Hayes (♀/5/Gertrude's daughter)
- Pauline Hayes (♀/1/Gertrude's daughter)
Items for sale
At this location, items are priced between 92% and 96% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 3 sp 8 cp | 4 sp | Basket | 2 lbs. | |
| 3 | 1 gp 9 sp | 2 gp | Clothes, traveler's | 4 lbs. | |
| 3 | 5 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 7 sp 4 cp | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 2 | 94 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 3 gp 8 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 3 | 4 gp 8 sp | 5 gp | Signet ring |