Hayes' Bazaar Emporium
386 year old Human construction, small sized
Location: Amerby
Owned by: Gertrude Hayes
The wooden beams on this 5th Century home are painted grey. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ella Hayes | 6 | Female | Human | She is a human child with brown eyes, black hair in a bun, and black skin. | |
| Gertrude Hayes | Shopkeep | 36 | Female | Human | She is an adult human with brown eyes, long styled brown hair, and medium brown skin. |
| Jenny Hayes | 5 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
| Pauline Hayes | 1 | Female | Human | She is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
| Perry Hayes the 2nd | 8 | Male | Human | He is a human child with grey eyes, a light-brown quiff, and olive skin. | |
| Thomas Hayes | Housekeeper | 33 | Male | Human | He is an adult human with hazel eyes, very short black hair, a clean shaven face, and black skin. |
Family Tree
- Gertrude Hayes nee Owens (♀/36) + Thomas Hayes (♂/33/Gertrude's husband)
- Perry Hayes the 2nd (♂/8/Gertrude's son)
- Ella Hayes (♀/6/Gertrude's daughter)
- Jenny Hayes (♀/5/Gertrude's daughter)
- Pauline Hayes (♀/1/Gertrude's daughter)
Items for sale
At this location, items are priced between 92% and 96% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 2 cp | 2 cp | Blowgun needle | 1 lb. | |
| 2 | 1 cp | 1 cp | Chalk (1 piece) | ||
| 3 | 4 gp 8 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 1 gp 9 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 3 | 95 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 9 sp 4 cp | 1 gp | Robes | 4 lbs. | |
| 3 | 1 cp | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |
| 1 | 9 gp 5 sp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |