Grassingsey
A human village, Pop. 450
This village is fairly dull and unremarkable. The village lies on a river. It is known for it's bleachers.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 89% (402), Elf 7% (30), Otterfolk 3% (15), Tiefling < 1% (4) (Total: 451)
Elevation 1,710 feet.
Travel
- Follow the byway
south-east
The signpost reads: - Port Warden, an otterfolk village and port, 5 miles
- Eldir, an elven village, 10 miles
- City of Elwindal, an elven city, 39 miles
- Sail the river
north-west
The signpost reads: - Val Sicafae, an elven village, 3¼ miles
- Brecciapass, a dwarven village, 7 miles
- Follow the bridleway
north-east
The signpost reads: - Amiraworth, a human hamlet, 2½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Tinuvel Carrefour, a crossroads, 1¼ miles away
- Sawbden Junction North, a crossroads, 1½ miles away
- Val Sicafae, an elven village, 1¾ miles away
- Val Sicafae Junction South, a crossroads, 2 miles away
- Val Sicafae Junction North, a crossroads, 2 miles away
- Amiraworth, a human hamlet, 2 miles away
- Sawbden, an otterfolk village, 2¼ miles away
- Sawbden Junction South, a crossroads, 2¼ miles away
- Stalever, an elven hamlet, 2¼ miles away
- Cair Amraor Junction East, a crossroads, 2½ miles away
- Stalever Docks, a dock, 3 miles away
- Cair Amraor, an elven village, 3¼ miles away
- Port Warden, an otterfolk village and port, 3¼ miles away
- Pansstead Docks South, a dock, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Cair Amraor Bridge, a dock, 3¾ miles away
- Cair Amraor Junction West, a crossroads, 3¾ miles away
- Tyldsham Docks, a dock, 4 miles away
- Cair Amraor Junction Docks, a dock, 4 miles away
- Norden Crossing, a crossroads, 4 miles away
- Claydeep, a dwarven hamlet, 4 miles away
- Norden Junction, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Salistree Docks, a dock, 4¼ miles away
- Brecciapass Junction South, a crossroads, 4¼ miles away
- Bungoby Docks East, a dock, 4¼ miles away
- Norden, an otterfolk hamlet, 4¼ miles away
- Pansstead Bridge, a dock, 4½ miles away
- Salistree, a human village, 4½ miles away
- Brecciapass Junction West, a crossroads, 4½ miles away
- Pansstead, a halfling village, 4½ miles away
- Brecciapass Junction East, a crossroads, 4½ miles away
- Brecciapass, a dwarven village, 4½ miles away
- Brecciapass Crossing, a crossroads, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Elebrindel of Val Sicafae - Female Elf Beggar, age 248
- Christian Wiseman - Male Human Farm Hand, age 22
- Daniel Long - Male Human Farm Hand, age 24
- Della Wiseman - Female Human Farm Hand, age 40
- Edward Shane the 2nd - Male Human Farm Hand, age 23
- Eledhwlas of Stalever - Female Elf Farm Hand, age 121
- Ernaldus Mills - Male Human Farm Hand, age 32
- Gwendoline Newfoot - Female Human Farm Hand, age 59
- Inel of Val Sicafae - Female Elf Farm Hand, age 234
- Joanna Morrell - Female Human Farm Hand, age 30
- Lester Morrell - Male Human Farm Hand, age 58
- Pulun Wiseman of Sawbden - Female Otterfolk Farm Hand, age 39
- Roisia Newfoot - Female Human Farm Hand, age 52
- Rosamond Morrell the 2nd - Female Human Farm Hand, age 28
- Sampson Miner - Male Human Farm Hand, age 20
- Tabitha Shane - Female Human Farm Hand, age 47
- Winifred Newfoot - Female Human Farm Hand, age 28
- Dorothea Wiseman the 2nd - Female Human Poacher, age 22
- Matilda Morrell - Female Human Poacher, age 39
- Oscar Morrell the 2nd - Male Human Poacher, age 30
- Sophia Morrell - Female Human Poacher, age 20
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 5 devotees.
- Miner's Inn.
- The Eagle & Ring Tavern.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 4 people.
- Grassingsey Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Richard's Mysterious Apothecary, with 13 people.
- Newfoot's Armoursmiths, with 5 people.
- Mills' Artisanal Bakers, with 5 people.
- Shane's Best Barbers, with 2 people.
- Grimes' Beer-Sellers, with 7 people.
- Mills' Discount Blacksmiths, with 10 people.
- Sibyl's Master Bowyer and Fletcher, with 7 people.
- Wiseman's Fresh Butchers, with 9 people.
- Dinah's Local Emporium, with 3 people.
- Grubbtook's Fresh Fishmongers, with 9 people.
- Edward's Grocers and Sundries, with 4 people.
- Aredel's Healers, with 4 people.
- Buckley's Jewellers, with 6 people.
- Newfoot's Best Locksmiths, with 11 people.
- Petrus' Magic Trinkets Emporium, with 8 people.
- Plulutupup's Magic Trinkets Emporium, with 5 people.
- Newfoot's Old-Clothes, with 6 people.
- Wiseman-Mills' Quality Pastry Shop, with 8 people.
- Morrell's Ropemakers, with 8 people.
- Guy's Best Saddlers and Harness-Makers, with 10 people.
- Teabairn's Saddlers and Harness-Makers, with 7 people.
- Newfoot's Exotic Spice Merchants, with 9 people.
- Wiseman's Local Tailors, with 7 people.
- Mablungan's Tailors, with 7 people.
- Newfoot's Quality Weaponsmiths, with 9 people.
- Morrell's Wine-Sellers, with 1 person.
Other Traders
Bleachers
- Goldsmith's Custom Crafted Bleachers, with 12 people.
Bookbinders
- Wiseman's Bookbinders, with 8 people.
Buckle Makers
- Mills' Buckle Makers, with 5 people.
Carpenters
- Bartholomeus' Carpenters, with 2 people.
Cobblers
- Miner's Elegant Cobblers, with 7 people.
- Leah's Cobblers, with 3 people.
- Shane's Cobblers, with 6 people.
- Buckley's Fashionable Cobblers, with 11 people.
Coopers
- Grubbtook-Grimes' Coopers, with 10 people.
Copyists
- Newfoot's Manuscript Copyists, with 2 people.
Furriers
- Buckley's Furriers, with 13 people.
Glovemakers
- Ragenild's Glovemakers, with 7 people.
Hatmakers
- Haylock's Hatmakers, with 6 people.
Hay Merchants
- Wymerus' Hay Merchants, with 6 people.
Lawyer/advocates
- Galmohil's Advocates, with 6 people.
Masons
- Richard's Architectural Masons, with 3 people.
Plasterers
- Teabairn's Best Plasterers, with 10 people.
Pursemakers
- Lula's Pursemakers, with 6 people.
Roofers
- Morrell's Roofers, with 8 people.
Rugmakers
- Jackson's Rugmakers, with 10 people.
Sculptors
- Wiseman's Sculptors, with 10 people.
Tanners
- Emlyn's Leathercraft Tanners, with 3 people.
Textiles Dealer
- Olwen's Elegant Textiles Dealer, with 1 person.
Weavers
- Luella's Local Weavers, with 4 people.
Woodsellers
- Wiseman's Woodsellers, with 9 people.
Nobles
- Newfoot's Manor, with 14 people.
Residences & Agriculture
- Mills' Residence, with 2 people.
- Orchard, with 9 people.
- Orchard, with 2 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 4 people.
- Wheat Field, with 8 people.
- Wheat Field, with 6 people.