Amiraworth
A human hamlet, Pop. 190
Founded by Halflings
This hamlet is arranged around a central well that provides fresh water for the whole community. This is a lakeside hamlet. It is known for it's barbers.
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 92% (171), Elf 7% (13), Otterfolk < 1% (1) (Total: 185)
Elevation 1,440 feet.
Travel
- Sail the river
south-west
The signpost reads: - City of Elwindal, an elven city, 42 miles
- Follow the footpath
west
The signpost reads: - Val Sicafae, an elven village, 2½ miles
- Follow the footpath
north-west
The signpost reads: - Salistree, a human village, 3¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Salistree Docks, a dock, 2 miles away
- Grassingsey, a human village, 2 miles away
- Stalever Docks, a dock, 2¼ miles away
- Rural Dock, a dock, 2¼ miles away
- Grassingsey Junction, a crossroads, 2¼ miles away
- Port Warden, an otterfolk village and port, 2¼ miles away
- Pansstead Bridge, a dock, 2¼ miles away
- Pansstead Docks South, a dock, 2½ miles away
- Pansstead, a halfling village, 2½ miles away
- Tinuvel Carrefour, a crossroads, 2½ miles away
- Val Sicafae Junction North, a crossroads, 2¾ miles away
- Val Sicafae Junction South, a crossroads, 2¾ miles away
- Stalever, an elven hamlet, 3 miles away
- Pansstead Docks North, a dock, 3 miles away
- Sawbden Junction North, a crossroads, 3¾ miles away
- Sawbden Junction South, a crossroads, 4 miles away
- Sawbden, an otterfolk village, 4¼ miles away
- Brecciapass Junction East, a crossroads, 4¼ miles away
- Salistree Junction, a crossroads, 4¼ miles away
- Brecciapass Junction South, a crossroads, 4¼ miles away
- Parkesden, an otterfolk hamlet, 4¼ miles away
- Cair Amraor Junction East, a crossroads, 4¼ miles away
- Eldir Junction West, a crossroads, 4½ miles away
- Brecciapass, a dwarven village, 4¾ miles away
- Brecciapass Junction West, a crossroads, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Cair Amraor, an elven village, 5 miles away
- Salistree Junction Docks, a dock, 5 miles away
- Brecciapass Crossing, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Frances Newfoot of Grassingsey (born Newfoot-Morrell) - Female Human Beggar, age 56
- Gamel Shane - Male Human Beggar, age 53
- Arantkil of Eldir - Male Elf Farm Hand, age 301
- Catherine Shultz - Female Human Farm Hand, age 23
- David Long the 2nd - Male Human Farm Hand, age 26
- Eglindmo of Val Sicafae - Male Elf Farm Hand, age 174
- Finar of Val Sicafae - Male Elf Farm Hand, age 203
- Freda Shane - Female Human Farm Hand, age 51
- Kate Morrell - Female Human Farm Hand, age 53
- Timothy Heapville - Male Human Farm Hand, age 39
- Claud Teabairn - Male Human Paper Seller, age 34
- Arediel of Val Sicafae - Female Elf Poacher, age 221
- Jabez Shultz - Male Human Poacher, age 70
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Teabairn's Discount Barbers, with 10 people.
- Teabairn's Best Butchers, with 8 people.
- Heapville's Pastry Shop, with 12 people.
Other Traders
- Giles' Furriers, with 10 people.
Nobles
- Elwindiir's Manor, with 11 people.
- Gates' Manor, with 11 people.
Residences & Agriculture
- Barley Field, with 11 people.
- Barley Field, with 8 people.
- Barley Field, with 3 people.
- Barley Field, with 9 people.
- Barley Field, with 8 people.
- Huntsman, with 8 people.
- Orchard, with 9 people.
- Orchard, with 10 people.
- Potato Field, with 8 people.
- Potato Field, with 3 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 4 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 6 people.
- Wheat Field, with 9 people.