Eldir
An elven village, Pop. 310
A disorganized collection of dwellings, arranged in no discernable pattern. The builders have used living trees as part of the village's construction. It is known for it's barbers.
Groups
- Scholarly Society member: These NPCs are a member of The Scholarly Society of Astrus.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (311), Otterfolk < 1% (3) (Total: 314)
Elevation 1,790 feet.
Travel
- Follow the highway
north-east
The signpost reads: - Washingden, an otterfolk hamlet, 2½ miles
- Threon, an elven village, 5 miles
- Deneuil, an elven village, 7½ miles
- City of Elwindal, an elven city, 29 miles
- Follow the byway
south
The signpost reads: - Eldir Docks South, a dock, ⅞ mile
- Follow the highway
west
The signpost reads: - Pansstead, a halfling village, 4 miles
- Grassingsey, a human village, 10 miles
- Cair Amraor, an elven village, 14 miles
- Laliaham, a halfling hamlet, 25 miles
- Follow the byway
north
The signpost reads: - Eastden East, an otterfolk village, 4½ miles
- Milnden, an otterfolk village, 7½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Fazeden Docks, a dock, 2 miles away
- Eldir Bridge, a bridge, 2 miles away
- Washingden, an otterfolk hamlet, 2¼ miles away
- Fazeden, an otterfolk village, 2¼ miles away
- Granuliteridge Docks, a dock, 2½ miles away
- Eldir Junction Docks, a dock, 3¼ miles away
- Pansstead, a halfling village, 3¼ miles away
- Threon Junction Bridge, a dock, 3½ miles away
- Nelnuedir Junction West, a crossroads, 3½ miles away
- Eastden East, an otterfolk village, 3½ miles away
- Nelnuedir, an elven village, 3½ miles away
- Pansstead Docks South, a dock, 3¾ miles away
- Threon Junction, a crossroads, 3¾ miles away
- Milnden Docks South, a dock, 3¾ miles away
- Pansstead Bridge, a dock, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Deneuil Junction Docks, a dock, 4 miles away
- Pansstead Docks North, a dock, 4 miles away
- Port Warden, an otterfolk village and port, 4 miles away
- Threon, an elven village, 4 miles away
- Nelnuedir Crossing, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Nelnuedir Junction East, a crossroads, 4 miles away
- Stalever Docks, a dock, 4 miles away
- Salistree Docks, a dock, 4¼ miles away
- Granuliteridge Junction South, a crossroads, 4¼ miles away
- Deneuil Junction, a crossroads, 4¼ miles away
- Deneuil, an elven village, 4¾ miles away
- Parkesden, an otterfolk hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Galadhogon of Threon - Male Elf Custodian, age 150
- Rululi Rhieppup of Washingden - Female Otterfolk Forester, age 52
- Indodor the Second of Stalever - Male Elf Gardener, age 352
- Anairos of Threon - Male Elf Merchant, age 183
- Celebna - Female Elf Messenger, age 210
- Elrondor of Vispasiash - Male Elf Soothsayer, age 306
- Elrondor the Second of Nimlas - Male Elf Travelling Scholar, age 519
- Mahtnel of Stalever - Male Otterfolk Woodcarver, age 47
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 6 devotees.
- The Healer's Quiver Tavern.
- Ranger's Guild Hall, with 2 people.
- Eldir Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Amaredrda's Barbers, with 12 people.
- Lionon's Stylish Barbers, with 15 people.
- Edrair's Butchers, with 8 people.
- Ingolil's Jewellers, with 16 people.
- Nimrodri's Thrifted Old-Clothes, with 15 people.
- Finduilasel's Comfortable Tailors, with 9 people.
- Rinduilen's Custom Tailors, with 12 people.
Other Traders
- Angror's Elegant Cobblers, with 14 people.
- Gildhon's Cobblers, with 15 people.
- Galadhon's Elegant Furriers, with 12 people.
- Indis' Furriers, with 15 people.
- Denethororn the First's Advocates, with 12 people.
- Amrotor's Reliable Masons, with 9 people.
- Arweil's Bespoke Weavers, with 8 people.
Nobles
- Amrason's Manor, with 12 people.
Residences & Agriculture
- Barley Field, with 6 people.
- Barley Field, with 10 people.
- Barley Field, with 10 people.
- Barley Field, with 6 people.
- Barley Field, with 2 people.
- Huntsman, with 8 people.
- Orchard, with 5 people.
- Orchard, with 4 people.
- Potato Field, with 11 people.
- Potato Field, with 11 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 7 people.
- Wheat Field, with 11 people.
- Wheat Field, with 5 people.