Petrus' Magic Trinkets Emporium
641 year old Human construction, small sized
Location: Grassingsey
Owned by: Petrus Buckley
The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alwinus Grimes the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin. |
Claud Hewitt | Tutor | 60 | Male | Human | He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin. |
Dinah Hewitt | 58 | Female | Human | She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin. | |
Hawis Shane | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin. |
Jenny Buckley | 55 | Female | Human | She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin. | |
Louis Buckley the 2nd | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin. |
Petrus Buckley | Shopkeep | 52 | Male | Human | He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin. |
Wymer Miner the 2nd | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and olive skin. |
Family Tree
- Petrus Buckley (♂/52) + Jenny Buckley nee Heapville-Shultz (♀/55/Petrus' wife)
- Claud Hewitt (♂/60/Petrus' brother in-law) + Dinah Hewitt nee Buckley (♀/58/Petrus' sister)
- Louis Buckley the 2nd (♂/45/Petrus' brother)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Crown of the navigation king | uncommon | A smooth silver band, when placed upon the head the direction of true north is clear in your mind. This property cannot be used again until after a long rest. | |
1 | Negotiable | Disappearing fireworks of mana | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the firework goes missing the next time it is stowed away. | |
1 | Negotiable | Heavy cup of haste | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The cup feels unusually heavy, four times the weight of an average cup. | |
1 | Negotiable | Light wand of gender | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The wand feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Lucky amber chilling fish | uncommon | A small fish carved of amber. A command word "department" is scratched on the design. If you speak the word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | 270 gp | 250 gp | Scroll of Blur | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | The giving wizard's hat of truesight | uncommon | This wizard's hat has it's command word "equipment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Worg figurehead of humming darkvision | uncommon | A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.