Petrus' Magic Trinkets Emporium

641 year old Human construction, small sized

Location: Grassingsey

Owned by: Petrus Buckley

The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alwinus Grimes the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin.
Claud Hewitt Tutor 60 Male Human He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin.
Dinah Hewitt 58 Female Human She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin.
Hawis Shane Shopkeep's Apprentice 12 Female Human She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin.
Jenny Buckley 55 Female Human She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin.
Louis Buckley the 2nd Housekeeper 45 Male Human He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin.
Petrus Buckley Shopkeep 52 Male Human He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin.
Wymer Miner the 2nd Shopkeep's Apprentice 15 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 108% of their base value.

Available Price Item Rarity Description
1 501 - 5,000 gp Boots of speed rare Requires attunement.

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
1 Negotiable Ettercap figurehead of heavy instant party uncommon A ship's figurehead in the shape of a Ettercap. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Ettercap figurehead attached, if you concentrate your mind, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead.
1 Negotiable Fleek's disappearing book of navigation tickets uncommon A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the tickets goes missing the next time it is stowed away.
1 Negotiable The concealable wizard's hat of quiet uncommon This wizard's hat has it's command word "nation" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the hat is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable The cursed dice of glowing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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