Petrus' Magic Trinkets Emporium
641 year old Human construction, small sized
Location: Grassingsey
Owned by: Petrus Buckley
The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alwinus Grimes the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin. |
Claud Hewitt | Tutor | 60 | Male | Human | He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin. |
Dinah Hewitt | 58 | Female | Human | She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin. | |
Hawis Shane | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin. |
Jenny Buckley | 55 | Female | Human | She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin. | |
Louis Buckley the 2nd | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin. |
Petrus Buckley | Shopkeep | 52 | Male | Human | He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin. |
Wymer Miner the 2nd | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and olive skin. |
Family Tree
- Petrus Buckley (♂/52) + Jenny Buckley nee Heapville-Shultz (♀/55/Petrus' wife)
- Claud Hewitt (♂/60/Petrus' brother in-law) + Dinah Hewitt nee Buckley (♀/58/Petrus' sister)
- Louis Buckley the 2nd (♂/45/Petrus' brother)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Cursed glove of warming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
1 | Negotiable | Darkmantle figurehead of warm reminiscing | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The figurehead is warm to the touch. | ||
1 | 2 gp 1 sp | 2 gp | Dart of Lightning | uncommon |
A Simple Ranged weapon. 1d4
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown, Magic
This Dart is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Dart when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Dart plus 4d6 lightning damage. The Dart's property can't be used again until the next dawn. In the meantime, the Dart can still be used as a magic weapon. |
¼ lb. |
1 | Negotiable | Small amber knock fish | uncommon | A small fish carved of amber. A command word "oven" is scratched on the design. If you speak the word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The fish is half the size of a typical fish. | ||
1 | Negotiable | Truthful medal of calming | uncommon | This medal was awarded for bravery defending Coskiura. When polished, you feel at peace. This property cannot be used again until after a long rest. After using the medal's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.