Petrus' Magic Trinkets Emporium
641 year old Human construction, small sized
Location: Grassingsey
Owned by: Petrus Buckley
The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alwinus Grimes the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin. |
Claud Hewitt | Tutor | 60 | Male | Human | He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin. |
Dinah Hewitt | 58 | Female | Human | She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin. | |
Hawis Shane | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin. |
Jenny Buckley | 55 | Female | Human | She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin. | |
Louis Buckley the 2nd | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin. |
Petrus Buckley | Shopkeep | 52 | Male | Human | He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin. |
Wymer Miner the 2nd | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and olive skin. |
Family Tree
- Petrus Buckley (♂/52) + Jenny Buckley nee Heapville-Shultz (♀/55/Petrus' wife)
- Claud Hewitt (♂/60/Petrus' brother in-law) + Dinah Hewitt nee Buckley (♀/58/Petrus' sister)
- Louis Buckley the 2nd (♂/45/Petrus' brother)
Items for sale
At this location, items are priced between 106% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Candle of lavish common tongue | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, you can speak and understand common for the next day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Cup of truesight | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you gain truesight for 1 minute. This property cannot be used again until after a long rest. | ||
1 | 24 gp | 22 gp | Lance +1 | uncommon |
A Martial Melee weapon. 1d12
+ 1 piercing damage.
Range: 5.
Properties:
Reach, Special, Magic
You have a +1 bonus to your attack and damage when wielding this Lance. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
1 | Negotiable | Needy wand of warming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | Negotiable | Poisonous fireworks of critters | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | Negotiable | Unreliable awareness chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "law". The stick is long enough to write "law" 7 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.