Petrus' Magic Trinkets Emporium

641 year old Human construction, small sized

Location: Grassingsey

Owned by: Petrus Buckley

The door on this half-timbered cottage has been painted yellow. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alwinus Grimes the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, very short strawberry hair, and light pink skin.
Claud Hewitt Tutor 60 Male Human He is an elderly human with amber eyes, auburn and grey streaked hair in a ponytail, a long beard, and light brown skin.
Dinah Hewitt 58 Female Human She is an elderly human with green eyes, long silver hair tied back in a knot, and light pink skin.
Hawis Shane Shopkeep's Apprentice 12 Female Human She is an adolescent human with brown eyes, long curly dyed red hair, and medium brown skin.
Jenny Buckley 55 Female Human She is an elderly human with amber eyes, long tied back dyed strawberry hair, and light brown skin.
Louis Buckley the 2nd Housekeeper 45 Male Human He is an adult human with blue eyes, a bald head, a clean shaven face, and light pink skin.
Petrus Buckley Shopkeep 52 Male Human He is an elderly human with blue eyes, blond and grey streaked hair in a bun, a full beard, and light pink skin.
Wymer Miner the 2nd Shopkeep's Apprentice 15 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 108% of their base value.

Available Price Value Item Rarity Description Weight
1 56 gp 52 gp Crossbow, light +1 uncommon A Simple Ranged weapon. 1d8 + 1 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, light.
The craftmanship of this weapon identifies it as a masterwork.
5 lbs.
1 Negotiable Disappearing silver darkness penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away.
1 Negotiable Heavy glove of mana uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The glove feels unusually heavy, four times the weight of an average glove.
1 Negotiable Light purse of soothing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. The pouch feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Pristine belt of calming uncommon This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. The belt is in pristine condition.
1 Negotiable Sands of unreliable reminiscing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the timer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable The concealable dice of Manticore disguise uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Manticore for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the dice is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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