Dinah's Local Emporium
459 year old Human construction, small sized
Location: Grassingsey
Owned by: Dinah Shane
A rough hewn stone building. A map of Grassingsey is framed on one wall. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clulun Shane | Housekeeper | 39 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown stripes. |
| Dinah Shane | Shopkeep | 34 | Female | Human | She is an adult human with blue eyes (behind a pair of spectacles), long curly light-brown hair, and light brown skin. |
| Wilbur Shane the 2nd | Housekeeper | 27 | Male | Human | He is an adult human with grey eyes, dyed strawberry hair in braids, a clean shaven face, and light brown skin. |
Family Tree
- Dinah Shane (♀/34) + Clulun Shane (♀/39/Dinah's wife)
- Wilbur Shane the 2nd (♂/27/Dinah's brother)
Items for sale
At this location, items are priced between 82% and 94% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 5 cp | 5 cp | Arrow | 1 lb. | |
| 3 | 21 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 4 gp 7 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 3 | 4 sp 3 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 3 | 8 gp 6 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 1 sp 8 cp | 2 sp | Paper (one sheet) | ||
| 2 | 5 cp | 5 cp | Signal whistle |