Plulutupup's Magic Trinkets Emporium

36 year old Human construction, small sized

Location: Grassingsey

Owned by: Prudence Plulutupup

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dreyer Plulutupup Scholar 29 Male Otterfolk He is an adult otterfolk with black eyes and medium brown fur with light brown patches.
Eveline Newfoot 6 Female Human She is a human child with grey eyes, very short auburn hair, and light brown skin.
Jonathan Newfoot the 2nd 7 Male Human He is a human child with grey eyes, short curly strawberry hair, and pale white skin.
Prudence Plulutupup Shopkeep 35 Female Human She is an adult human with brown eyes, long tied back black hair, and dark brown skin.
Sallie Newfoot 3 Female Human She is a human child with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Book of glowing elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest.
1 5 gp 7 sp 6 gp Dagger of Lightning uncommon A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Magic

This Dagger is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Dagger when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Dagger plus 4d6 lightning damage.
The Dagger's property can't be used again until the next dawn. In the meantime, the Dagger can still be used as a magic weapon.
1 lb.
1 Negotiable Poisonous fireworks of life saving uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable The annoying duck of darkvision uncommon A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The duck loudly shouts "The secret is power!" when you use it's property.
1 Negotiable The subtle wizard's hat of melody uncommon This wizard's hat has it's command word "teacher" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the hat. This property cannot be used again until after a long rest. The hat is hidden from detect magic.
1 Negotiable Truthful crown of the chilling king uncommon A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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