Plulutupup's Magic Trinkets Emporium
36 year old Human construction, small sized
Location: Grassingsey
Owned by: Prudence Plulutupup
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dreyer Plulutupup | Scholar | 29 | Male | Otterfolk | He is an adult otterfolk with black eyes and medium brown fur with light brown patches. |
| Eveline Newfoot | 6 | Female | Human | She is a human child with grey eyes, very short auburn hair, and light brown skin. | |
| Jonathan Newfoot the 2nd | 7 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and pale white skin. | |
| Prudence Plulutupup | Shopkeep | 35 | Female | Human | She is an adult human with brown eyes, long tied back black hair, and dark brown skin. |
| Sallie Newfoot | 3 | Female | Human | She is a human child with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Prudence Plulutupup nee Buckley (♀/35) + Dreyer Plulutupup (♂/29/Prudence's husband)
- Jonathan Newfoot the 2nd (♂/7/Prudence's son)
- Eveline Newfoot (♀/6/Prudence's daughter)
- Sallie Newfoot (♀/3/Prudence's daughter)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of instant party | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Cold wrist bands of gender | uncommon | This magical bracer is embossed with the command word, "method". When spoken by the wearer, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The bracer is cold to the touch. | ||
| 1 | Negotiable | Heavy book of blink kobold poetry | uncommon | A book containing poetry written in kobold. If you read one of the poems aloud, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The book feels unusually heavy, four times the weight of an average book. | ||
| 1 | Negotiable | Lavish wand of calming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Robust glove of warming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The glove cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | The lucky dice of mana | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | 5 gp 8 sp | 6 gp | Whip +1 | uncommon |
A Martial Melee weapon. 1d4
+ 1 slashing damage.
Range: 5.
Properties:
Finesse, Reach, Magic
You have a +1 bonus to your attack and damage when wielding this Whip. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.