Plulutupup's Magic Trinkets Emporium

36 year old Human construction, small sized

Location: Grassingsey

Owned by: Prudence Plulutupup

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dreyer Plulutupup Scholar 29 Male Otterfolk He is an adult otterfolk with black eyes and medium brown fur with light brown patches.
Eveline Newfoot 6 Female Human She is a human child with grey eyes, very short auburn hair, and light brown skin.
Jonathan Newfoot the 2nd 7 Male Human He is a human child with grey eyes, short curly strawberry hair, and pale white skin.
Prudence Plulutupup Shopkeep 35 Female Human She is an adult human with brown eyes, long tied back black hair, and dark brown skin.
Sallie Newfoot 3 Female Human She is a human child with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cursed belt of haste uncommon This leather belt is embossed with runes. When removed your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull crown of the reminiscing king uncommon A smooth silver band, when placed upon the head you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This crown seems boring somehow.
1 Negotiable Humming wand of glowing uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The wand makes a very slight humming sound at all times.
1 Negotiable Lucky wrist bands of instant party uncommon This magical bracer is embossed with the command word, "people". When spoken by the wearer, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous Death Dog disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Death Dog for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the lute's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. 2 lbs.
1 49 gp 52 gp Scimitar +1 uncommon A Martial Melee weapon. 1d6 + 1 slashing damage. Range: 5. Properties: Finesse, Light, Magic

You have a +1 bonus to your attack and damage when wielding this Scimitar.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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