Plulutupup's Magic Trinkets Emporium

36 year old Human construction, small sized

Location: Grassingsey

Owned by: Prudence Plulutupup

Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Dreyer Plulutupup Scholar 29 Male Otterfolk He is an adult otterfolk with black eyes and medium brown fur with light brown patches.
Eveline Newfoot 6 Female Human She is a human child with grey eyes, very short auburn hair, and light brown skin.
Jonathan Newfoot the 2nd 7 Male Human He is a human child with grey eyes, short curly strawberry hair, and pale white skin.
Prudence Plulutupup Shopkeep 35 Female Human She is an adult human with brown eyes, long tied back black hair, and dark brown skin.
Sallie Newfoot 3 Female Human She is a human child with brown eyes, long curly black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of instant party uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest.
1 Negotiable Cold wrist bands of gender uncommon This magical bracer is embossed with the command word, "method". When spoken by the wearer, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The bracer is cold to the touch.
1 Negotiable Heavy book of blink kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The book feels unusually heavy, four times the weight of an average book.
1 Negotiable Lavish wand of calming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Robust glove of warming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The glove cannot be destroyed by non-magical means.
1 Negotiable The lucky dice of mana uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 5 gp 8 sp 6 gp Whip +1 uncommon A Martial Melee weapon. 1d4 + 1 slashing damage. Range: 5. Properties: Finesse, Reach, Magic

You have a +1 bonus to your attack and damage when wielding this Whip.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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