Shepwich
A human village, Pop. 290
This hamlet has brown flowers blossoming in every spare patch of ground. The hamlet lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 92% (267), Elf 8% (22) (Total: 289)
Elevation 1,810 feet.
Travel
- Follow the highway
north-west
The signpost reads: - Saerois, an elven village, 2½ miles
- Oronwher Town, a small elven town, 5½ miles
- Estelstead, a halfling village, 5½ miles
- Port Newwich, a human village and port, 9 miles
- Sev Nimroal, an elven village, 20 miles
- Follow the highway
south-east
The signpost reads: - Serindaldir, an elven village, 2½ miles
- Wilmswich, a human hamlet, 3½ miles
- Wilmswich Docks, a dock, 5 miles
- Sudcliffe, a human hamlet, 5½ miles
- Rowashire, a human village, 19 miles
- Rowashire Docks, a dock, 20 miles
- Follow the footpath
north-east
The signpost reads: - Cair Annaoth, an elven village, 3 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Shepwich Junction Bridge, a bridge, 1 miles away
- Serindaldir Bridge, a bridge, 1¼ miles away
- Cair Annaoth Docks South, a dock, 1½ miles away
- Serindaldir Junction Bridge, a dock, 1¾ miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Saerois, an elven village, 2 miles away
- Serindaldir Junction North, a crossroads, 2 miles away
- Serindaldir, an elven village, 2 miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Vacarham Junction, a crossroads, 2¼ miles away
- Serindaldir Junction South, a crossroads, 2¼ miles away
- Vacarham, a human hamlet, 2¾ miles away
- Tanis Finglin Bridge, a bridge, 3 miles away
- Wilmswich, a human hamlet, 3 miles away
- Ingwich Beacon, a beacon, 3¼ miles away
- Tanis Finglin Junction South, a crossroads, 3¼ miles away
- Cair Annaoth Docks North, a dock, 3½ miles away
- Ingwich Junction, a crossroads, 3½ miles away
- Tanis Finglin, an elven village, 3¾ miles away
- Tanis Selakth Junction West, a crossroads, 3¾ miles away
- Aredheen Junction, a crossroads, 4 miles away
- Tanis Selakth, an elven hamlet, 4 miles away
- Tanis Finglin Junction North, a crossroads, 4 miles away
- Aredheen, an elven village, 4 miles away
- Tanis Selakth Junction East, a crossroads, 4¼ miles away
- Wilmswich Docks, a dock, 4¼ miles away
- Oronwher Town, a small elven town, 4½ miles away
- Bel-Ardair Docks South, a dock, 4½ miles away
- Sudcliffe, a human hamlet, 4½ miles away
- Estelstead, a halfling village, 4½ miles away
- Oronwher Town Junction, a crossroads, 4½ miles away
- Wunaxurn Junction East, a crossroads, 4¾ miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Amrotny of Oronwher Town - Male Elf Farm Hand, age 300
- Eldaerlor of Saerois - Male Elf Farm Hand, age 311
- Emeldda of Aredheen - Female Elf Farm Hand, age 163
- Finduel the Second of Saerois - Female Elf Farm Hand, age 154
- Julius Eaton of Vacarham - Male Human Farm Hand, age 34
- Mablil of Cair Annaoth - Male Elf Farm Hand, age 158
- Susie Myer - Female Human Farm Hand, age 59
- Theodore Mark - Male Human Farm Hand, age 53
- Findal of Saerois - Female Elf Merchant, age 363
- Galatis the Second of Saerois - Male Elf Paper Seller, age 136
- Amarinddel the Second of Cair Annaoth - Female Elf Poacher, age 270
- Ethel Willard - Female Human Poacher, age 60
- Gwiobor the Second of Serindaldir - Male Elf Poacher, age 204
- Bernice Goodman - Female Human Scrap-Metal Collector, age 22
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 5 devotees.
- The Great Merchant Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Theobald's Barbers, with 12 people.
- Rodgers' Butchers, with 6 people.
- Eaton's Jewellers, with 12 people.
- Burrows' Old-Clothes, with 10 people.
- Myer's Local Saddlers and Harness-Makers, with 8 people.
- Mark's Custom Tailors, with 7 people.
Other Traders
- Magge's Cobblers, with 12 people.
- Payne's Furriers, with 4 people.
Nobles
- Ayres-Mark's Manor, with 11 people.
Residences & Agriculture
- Barley Field, with 3 people.
- Barley Field, with 7 people.
- Barley Field, with 8 people.
- Barley Field, with 3 people.
- Barley Field, with 5 people.
- Barley Field, with 3 people.
- Dairy, with 4 people.
- Dairy, with 4 people.
- Dairy, with 7 people.
- Dairy, with 7 people.
- Orchard, with 9 people.
- Orchard, with 7 people.
- Orchard, with 5 people.
- Orchard, with 6 people.
- Orchard, with 1 person.
- Orchard, with 3 people.
- Potato Field, with 8 people.
- Potato Field, with 8 people.
- Potato Field, with 6 people.
- Potato Field, with 9 people.
- Potato Field, with 9 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 8 people.
- Wheat Field, with 5 people.
- Wheat Field, with 9 people.