Amarinddel the Second

Female Elven Poacher

She is an adult elf with silver eyes, long curly strawberry hair, and light pink skin.

Personality Traits: Altruistic, Pessimistic.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 530 AC (Age 270)

Orientation: Bisexual

Home: None

Settlement: Shepwich (immigrated from Cair Annaoth)

Mother: Nerdaneliel the First

Father: Turgoorn the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 10 12 9
-2 +2 +1 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Stealth +4, Acrobatics +4

Abilities:

  • Fey Ancestry. Amarinddel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Amarinddel can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Amarinddel knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 23 gp 5 sp Amethyst tiara A electrum tiara, with a small amethyst inset.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 5 sp 7 cp Money Pouch Amarinddel's money pouch. It has 2 gp, 13 sp and 27 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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