Golridge
A human village, Pop. 340
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. The village lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 94% (318), Elf 4% (15), Tiefling < 1% (3), Dwarf < 1% (2) (Total: 338)
Elevation 4,840 feet.
Travel
- Follow the byway
south-east
The signpost reads: - Wilmswich Docks, a dock, 30 miles
- Rowashire Docks, a dock, 45 miles
- Follow the bridleway
west
The signpost reads: - Peridotitedeep, a dwarven hamlet, 4½ miles
- Follow the footpath
south
The signpost reads: - Marblegully, a dwarven village, 3 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bedlingridge Bridge, a bridge, 1 miles away
- Golridge Junction Docks, a dock, 1¼ miles away
- Bedlingridge, a human village, 1¼ miles away
- Bedlingridge Junction Docks, a dock, 1½ miles away
- Bedlingridge Junction, a crossroads, 1¾ miles away
- Cair Oronel, an elven village, 2 miles away
- Marblegully, a dwarven village, 2¼ miles away
- Cair Oronel Junction Bridge, a bridge, 2¼ miles away
- Cair Oronel Junction, a crossroads, 2¼ miles away
- Marblegully Junction, a crossroads, 2½ miles away
- Andesitepeak, a dwarven hamlet, 2½ miles away
- Sev Nimroal Bridge, a bridge, 2½ miles away
- Cair Oronel Junction Docks, a dock, 2¾ miles away
- Cotden Docks, a dock, 3 miles away
- Tuthergham, a tiny orcish hamlet, 3 miles away
- Whiteby, a human village, 3 miles away
- Pegmatitepeak Junction, a crossroads, 3¼ miles away
- Sev Nimroal Junction North, a crossroads, 3½ miles away
- Sev Nimroal, an elven village, 3½ miles away
- Sev Nimroal Junction South, a crossroads, 3½ miles away
- Travertineton, a dwarven hamlet, 3¾ miles away
- Mines of Glalin, a dwarven village, 3¾ miles away
- Peridotitedeep, a dwarven hamlet, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Peridotitedeep Junction, a crossroads, 4 miles away
- Mines of Glalin Bridge, a dock, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Pegmatitepeak, a dwarven hamlet, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Peridotitedeep Junction Docks, a dock, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Cotden, an otterfolk hamlet, 4¼ miles away
- Travertineton Junction, a crossroads, 4½ miles away
- Travertineton Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Camp Kunkun, a tiny orcish hamlet, 4¾ miles away
- Nharinan Junction, a crossroads, 5 miles away
- Ilfraburn Junction, a crossroads, 5 miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Elisabeth Atkinson - Female Human Adventurer, age 26
- Fulco Kinney - Male Human Adventurer, age 20
- Angelina Atkinson - Female Human Farm Hand, age 64
- Betty Kinney - Female Human Farm Hand, age 24
- Cecil Spooner - Male Human Farm Hand, age 32
- Elemti of Cair Oronel - Male Elf Farm Hand, age 172
- Hereward Howell - Male Human Farm Hand, age 23
- Lena Kinney of Bedlingridge - Female Human Farm Hand, age 49
- Mona Howell - Female Human Farm Hand, age 54
- Ringer Atkinson - Male Human Farm Hand, age 32
- Sallie Zimmerman - Female Human Farm Hand, age 32
- Silas Zimmerman - Male Human Farm Hand, age 26
- Thomas Kinney - Male Human Farm Hand, age 35
- Jessey Spooner - Female Human Scrap-Metal Collector, age 31
- Sperling Spooner - Male Human Thief, age 26
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 5 devotees.
- The Honest Bat Tavern.
- The Shark & Stirge Tavern.
- Adventurer's Guild Hall, with 2 people.
- Golridge Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Ralph's Discount Apothecary, with 6 people.
- Spooner's Bakers, with 10 people.
- Kinney's Stylish Barbers, with 10 people.
- Spooner's Classic Barbers, with 1 person.
- Howell's Gourmet Butchers, with 10 people.
- Stephens' Jewellers, with 8 people.
- Stiles' Old-Clothes, with 5 people.
- Shaw's Second Hand Old-Clothes, with 6 people.
- Jay's Pastry Shop, with 12 people.
- Shaw's Saddlers and Harness-Makers, with 4 people.
- Shaw's Tailors, with 9 people.
Other Traders
Carpenters
- Shaw's Carpenters, with 10 people.
Cobblers
- Lela's Cobblers, with 11 people.
- Goodman's Cobblers, with 8 people.
Coopers
- Shaw's Cask Coopers, with 10 people.
Furriers
- Shaw's Furriers, with 6 people.
- Arnold's Bespoke Furriers, with 2 people.
- Stephens' Furriers, with 7 people.
Lawyer/advocates
- Geoffrey Spooner's Lawyers, with 8 people.
Masons
- Julius' Architectural Masons, with 7 people.
Weavers
- Harriott's Weavers, with 8 people.
Nobles
- Atkinson-Goodman's Manor, with 11 people.
- Spooner's Manor, with 7 people.
Residences & Agriculture
- Barley Field, with 6 people.
- Barley Field, with 5 people.
- Barley Field, with 5 people.
- Barley Field, with 8 people.
- Dairy, with 10 people.
- Orchard, with 8 people.
- Orchard, with 7 people.
- Potato Field, with 7 people.
- Potato Field, with 7 people.
- Potato Field, with 8 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 5 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 9 people.
- Wheat Field, with 7 people.
- Wheat Field, with 1 person.
- Wheat Field, with 3 people.
- Wheat Field, with 8 people.