Bedlingridge
A human village, Pop. 350
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. This is a lakeside village.
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 89% (312), Elf 10% (34), Tiefling < 1% (3), Dwarf < 1% (3) (Total: 352)
Elevation 4,380 feet.
Travel
- Follow the byway
south-west
The signpost reads: - Golridge, a human village, 2 miles
- Peridotitedeep, a dwarven hamlet, 6½ miles
- Follow the highway
south-east
The signpost reads: - Bedlingridge Junction Docks, a dock, 1¼ miles
- Hereden, a tiny otterfolk hamlet, 14 miles
- Rowashire Docks, a dock, 43 miles
- Follow the highway
north-east
The signpost reads: - Whiteby, a human village, 2¾ miles
- Bedlingden, an otterfolk village, 24 miles
- City of Abingend, a human city, 33 miles
- Follow the footpath
north
The signpost reads: - Andesitepeak, a dwarven hamlet, 2¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bedlingridge Junction Docks, a dock, ⅞ mile away
- Golridge Junction Docks, a dock, 1 miles away
- Golridge Junction East, a crossroads, 1¼ miles away
- Golridge, a human village, 1¼ miles away
- Tuthergham, a tiny orcish hamlet, 1¾ miles away
- Cair Oronel, an elven village, 2 miles away
- Cair Oronel Junction Bridge, a bridge, 2 miles away
- Sev Nimroal Bridge, a bridge, 2¼ miles away
- Cair Oronel Junction, a crossroads, 2¼ miles away
- Golridge Junction West, a crossroads, 2½ miles away
- Sev Nimroal, an elven village, 2½ miles away
- Golridge Docks, a dock, 2½ miles away
- Cair Oronel Junction Docks, a dock, 2½ miles away
- Sev Nimroal Junction North, a crossroads, 2½ miles away
- Sev Nimroal Junction South, a crossroads, 2¾ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Cotden Docks, a dock, 2¾ miles away
- Marblegully, a dwarven village, 3¼ miles away
- Marblegully Junction, a crossroads, 3¼ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Camp Kunkun, a tiny orcish hamlet, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Nharinan Junction, a crossroads, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Pegmatitepeak Junction, a crossroads, 4 miles away
- Nharinan, an elven hamlet, 4 miles away
- Cotden, an otterfolk hamlet, 4¼ miles away
- Travertineton, a dwarven hamlet, 4¼ miles away
- Ilfraburn Junction, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Ilfraburn, a human village, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Travertineton Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Travertineton Junction, a crossroads, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Bel-Nellaod, an elven village, 5 miles away
- Pegmatitepeak, a dwarven hamlet, 5 miles away
- Peridotitedeep, a dwarven hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Galaril Spooner of Cair Oronel - Female Elf Adventurer, age 250
- Belemmalmo of Bel-Nellaod - Male Elf Farm Hand, age 441
- Eilindaal of Bel-Nellaod - Female Elf Farm Hand, age 228
- Legorm the Second of Cair Oronel - Male Elf Farm Hand, age 280
- Maglorfias the Second of Cair Oronel - Male Elf Farm Hand, age 349
- Mahala Wiseman - Female Human Farm Hand, age 33
- Mithril of Sev Nimroal - Male Elf Farm Hand, age 315
- Orodremo of Bel-Nellaod - Male Elf Farm Hand, age 245
- Rinduilen of Cair Oronel - Female Elf Farm Hand, age 137
- Anduilion of Cair Oronel - Male Elf Mercenary, age 550
- Elrondor the Third of Cair Oronel - Male Elf Mercenary, age 111
- Amrondlas of Cair Oronel - Male Elf Poacher, age 309
- Maedhas of Cair Oronel - Male Elf Poacher, age 264
- Mithrosair of Sev Nimroal - Male Elf Poacher, age 412
- Thrundin Wiseman of Andesitepeak - Female Dwarf Poacher, age 143
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 5 devotees.
- The Chest & Sickle Tavern.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Goodman's Apothecary, with 11 people.
- Stiles' Bakers, with 8 people.
- Stacius' Barbers, with 6 people.
- Kinney's Bubbly Beer-Sellers, with 5 people.
- Jeremiah's Grocers and Sundries, with 9 people.
- Matild's Local Jewellers, with 8 people.
- Ida's Old-Clothes, with 9 people.
- Lena's Pastry Shop, with 14 people.
- Aubrey's Tailors, with 9 people.
- Michael's Handmade Tailors, with 3 people.
Other Traders
- Jay's Carpenters, with 10 people.
- Shaw's Cobblers, with 11 people.
- Lewis' Custom Cobblers, with 9 people.
- Shaw's Local Coopers, with 5 people.
- Spooner's Artisan Furriers, with 10 people.
- Fray's Local Furriers, with 7 people.
- Albin Kinney-Shaw's Advocates, with 9 people.
- Shaw's Solid Masons, with 9 people.
- Isaac's Best Textiles Dealer, with 6 people.
- Olivia's Handcrafted Weavers, with 10 people.
Nobles
- Spooner's Manor, with 12 people.
Residences & Agriculture
- Stiles-Stephens' Residence, with 6 people.
- Barley Field, with 5 people.
- Barley Field, with 7 people.
- Horse Farm, with 8 people.
- Huntsman, with 9 people.
- Orchard, with 8 people.
- Orchard, with 8 people.
- Orchard, with 4 people.
- Orchard, with 9 people.
- Orchard, with 6 people.
- Orchard, with 7 people.
- Pond, with 2 people.
- Potato Field, with 5 people.
- Potato Field, with 8 people.
- Potato Field, with 7 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 6 people.
- Vineyard, with 6 people.
- Vineyard, with 7 people.
- Wheat Field, with 8 people.
- Wheat Field, with 9 people.