Goodman's Apothecary

75 year old Human construction, medium sized

Location: Bedlingridge

Owned by: Aaron Goodman

The door on this half-timbered cottage has been painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Aaron Goodman Arch-Druid 43 Male Human He is an adult human with amber eyes, dark-brown hair in a mullet, a full beard, and light brown skin.
Cicely Shaw 52 Female Human She is an elderly human with amber eyes, short curly white hair, and light brown skin.
Cora Goodman Housekeeper 47 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and medium brown skin.
Elbert Spooner Arch-Druid's Apprentice 16 Male Human He is an adolescent human with green eyes, short blond hair in a side parting, and light brown skin.
Etta Spooner Housekeeper 32 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and medium brown skin.
Galefridus Shaw 58 Male Human He is an elderly human with brown eyes, a shaved head, bushy sideburns, and medium brown skin.
Galefridus Spooner Druid 29 Male Human He is an adult human with amber eyes (behind a pair of spectacles), strawberry and grey streaked hair in a bun, a clean shaven face, and light pink skin.
Nina Spooner 6 Female Human She is a human child with brown eyes, dark-brown hair in a pigtails, and medium brown skin.
Richard Goodman the 2nd Housekeeper 19 Male Human He is an adult human with amber eyes (behind a pair of spectacles), scruffy dark-brown hair, a big bushy beard, and medium brown skin.
Sylvester Kinney the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with blue eyes, short brown hair, and light brown skin.
Wymer Goodman Arch-Druid's Apprentice 18 Male Human He is an adolescent human with green eyes, blond hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 90% of their base value.

Available Price Value Item Rarity Description
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 1,700 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 240 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
6 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 86 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 380 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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