Goodman's Apothecary

75 year old Human construction, medium sized

Location: Bedlingridge

Owned by: Aaron Goodman

The door on this half-timbered cottage has been painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Aaron Goodman Arch-Druid 43 Male Human He is an adult human with amber eyes, dark-brown hair in a mullet, a full beard, and light brown skin.
Cicely Shaw 52 Female Human She is an elderly human with amber eyes, short curly white hair, and light brown skin.
Cora Goodman Housekeeper 47 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and medium brown skin.
Elbert Spooner Arch-Druid's Apprentice 16 Male Human He is an adolescent human with green eyes, short blond hair in a side parting, and light brown skin.
Etta Spooner Housekeeper 32 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and medium brown skin.
Galefridus Shaw 58 Male Human He is an elderly human with brown eyes, a shaved head, bushy sideburns, and medium brown skin.
Galefridus Spooner Druid 29 Male Human He is an adult human with amber eyes (behind a pair of spectacles), strawberry and grey streaked hair in a bun, a clean shaven face, and light pink skin.
Nina Spooner 6 Female Human She is a human child with brown eyes, dark-brown hair in a pigtails, and medium brown skin.
Richard Goodman the 2nd Housekeeper 19 Male Human He is an adult human with amber eyes (behind a pair of spectacles), scruffy dark-brown hair, a big bushy beard, and medium brown skin.
Sylvester Kinney the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with blue eyes, short brown hair, and light brown skin.
Wymer Goodman Arch-Druid's Apprentice 18 Male Human He is an adolescent human with green eyes, blond hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 90% of their base value.

Available Price Value Item Rarity Description
1 430 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 240 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 42 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 160 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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