Sylvester Kinney the 2nd

Male Human Arch-Druid's Apprentice

He is an adolescent human with blue eyes, short brown hair, and light brown skin.

Personality Traits: Mean.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Goodman's Apothecary

Settlement: Bedlingridge

Mother: Rachel Kinney

Father: Edwin Kinney

Statistics

STRDEXCONWISINTCHR
9 10 11 13 13 10
+1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +3, Religion +3

Abilities:

  • Wild Shape. Sylvester can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sylvester is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Button A loose blue button.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 9 sp 6 cp Money Pouch Sylvester's money pouch. It has 7 sp and 26 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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