Aaron Goodman

Male Human Arch-Druid

He is an adult human with amber eyes, dark-brown hair in a mullet, a full beard, and light brown skin.

Personality Traits: Downbeat, Serious.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Goodman's Apothecary

Settlement: Bedlingridge

Spouse: Cora Goodman

Mother: Nina Goodman (Deceased)

Father: Richard Goodman (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 9 10 14 9 11
+2

ACHPPassive
Perception
Speed
12 32 12 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +5, Arcana +3

Abilities:

  • Wild Shape. Aaron can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Aaron is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 2 matches.
1 Door Key common The key to Goodman's Apothecary.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cora" engraved on the inside.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 1 sp 7 cp Money Pouch common Aaron's money pouch. It has 2 gp and 17 cp in it. ⅜ lb.
1 17 gp 8 sp 5 cp Pair of Quartz encrusted shoulder clasps common An pair of elaborate gilded copper shoulder clasps, with 13 small quartz stones between them.
1 16 gp Quartz necklace uncommon A electrum necklace, with a large quartz gem hanging from it.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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