Aaron Goodman
Male Human Arch-Druid
He is an adult human with amber eyes, dark-brown hair in a mullet, a full beard, and light brown skin.
Personality Traits: Downbeat, Serious.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Goodman's Apothecary
Settlement: Bedlingridge
Spouse: Cora Goodman
Mother: Nina Goodman (Deceased)
Father: Richard Goodman (Deceased)
Children
- Richard Goodman the 2nd - age 19 ♂
- Lou Goodman - age 13 ♀
Siblings
- Lottie Tovy - age 42 ♀
- Etta Spooner - age 32 ♀
Half-Siblings (Mother's Side)
- Cicely Shaw - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 14 | 9 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +5, Arcana +3
Abilities:
- Wild Shape. Aaron can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Aaron is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 2 matches. | ||
| 1 | Door Key | common | The key to Goodman's Apothecary. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Cora" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Javelin | common | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 1 sp 7 cp | Money Pouch | common | Aaron's money pouch. It has 2 gp and 17 cp in it. | ⅜ lb. |
| 1 | 17 gp 8 sp 5 cp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate gilded copper shoulder clasps, with 13 small quartz stones between them. | |
| 1 | 16 gp | Quartz necklace | uncommon | A electrum necklace, with a large quartz gem hanging from it. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |