Stafing
A human village, Pop. 480
This village is overgrown with tough weeds, and has green poking out of every untrodden patch of ground.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Coskiura
Demographics: Human 80% (384), Elf 14% (67), Tiefling 2% (11), Dragonborn 2% (8), Half-Elf 1% (5), Otterfolk < 1% (3), Gnome < 1% (1) (Total: 479)
Elevation 1,200 feet.
Travel
- Follow the bridleway
south-east
The signpost reads: - Langforth, an elven hamlet, 16 miles
- Follow the footpath
south-west
The signpost reads: - Stafing Docks, a dock, 1½ miles
- Follow the footpath
north-west
The signpost reads: - Hemppool Beacon, a beacon, 4¾ miles
- Follow the bridleway
east
The signpost reads: - Felixridge, a human hamlet, 2½ miles
- Follow the footpath
north
The signpost reads: - Tewkesbourne, a human hamlet, 3¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Felixridge Junction, a crossroads, 2½ miles away
- Cair Mesin Junction, a crossroads, 2½ miles away
- Tewkesbourne Junction, a crossroads, 2¾ miles away
- Tewkesbourne Docks, a dock, 2¾ miles away
- Hemppool Docks, a dock, 2¾ miles away
- Akulaglind, a gnomish hamlet, 2¾ miles away
- Cair Mesin, an elven village, 2¾ miles away
- Honiden, an otterfolk village, 2¾ miles away
- Honiden Junction, a crossroads, 3 miles away
- Killadon Docks West, a dock, 3 miles away
- Hemppool Beacon, a beacon, 3¼ miles away
- Killadon Junction, a crossroads, 4 miles away
- Rothlow, a human village, 4 miles away
- Killadon, an elven village, 4¼ miles away
- Emeldna, an elven hamlet, 4½ miles away
- Rothlow Junction, a crossroads, 4½ miles away
- Iminyhil Docks, a dock, 4¾ miles away
- Honiden Bridge, a dock, 4¾ miles away
- Stapleham, a human village, 4¾ miles away
- Bandit Camp, a bandit-camp, 5 miles away
- Gruffton Docks, a dock, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Celebras Sherman of Cair Mesin - Female Elf Beggar, age 54
- David Sherman - Male Human Beggar, age 46
- Jennie Lawrence of Tewkesbourne - Female Human Beggar, age 50
- Solomon Lawrence - Male Human Beggar, age 45
- Celeel Bird of Cair Mesin - Female Elf Farm Hand, age 288
- Gonilda Sherman - Female Human Farm Hand, age 29
- Rogerius Digmar - Male Human Farm Hand, age 26
- Silas Custurer - Male Human Farm Hand, age 23
- Yavaas Bridges of Cair Mesin - Female Elf Farm Hand, age 464
- Miriam Sherman the 2nd - Female Human Poacher, age 21
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 7 devotees.
- Custurer's Inn.
- The Magician's Hand Pub.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 4 people.
- Stafing Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
Apothecary
- Pope's Local Apothecary, with 10 people.
- Gentry's Apothecary, with 3 people.
- Barr's Apothecary, with 3 people.
- Hartman's Apothecary, with 6 people.
Armoursmiths
- Pearl's Best Armoursmiths, with 4 people.
Bakers
- Lucille's Bakers, with 9 people.
Barbers
- Shultz's Discount Barbers, with 11 people.
Beer-Sellers
- Sherman-Ingram's Beer-Sellers, with 9 people.
Blacksmiths
- Turbert's Blacksmiths, with 1 person.
Booksellers
- Barr's Used Booksellers, with 9 people.
Bowyer and Fletcher
- Waters' Precision Bowyer and Fletcher, with 6 people.
Butchers
- Nerdail's Butchers, with 9 people.
- Malcolm's Butchers, with 7 people.
Emporium
- David's Emporium, with 7 people.
Fishmongers
- Custurer's Fishmongers, with 9 people.
Grocers and Sundries
- Clayton's Fresh Grocers and Sundries, with 2 people.
- Pope's Grocers and Sundries, with 10 people.
Healers
- Shultz's Healers, with 5 people.
Jewellers
- Adric's Jewellers, with 4 people.
Locksmiths
- Shultz's Best Locksmiths, with 9 people.
Magic Trinkets Emporium
- Pholovean's Mystical Magic Trinkets Emporium, with 9 people.
Old-Clothes
- Faith's Clean Old-Clothes, with 5 people.
Patisserie
- Shultz's Patisserie, with 10 people.
Ropemakers
- Hartman's Best Ropemakers, with 11 people.
Saddlers and Harness-Makers
- Shultz's Equestrian Saddlers and Harness-Makers, with 5 people.
Spice Merchants
- Roscoe's Spice Merchants, with 8 people.
Tailors
- Ruth's Tailors, with 6 people.
Weaponsmiths
- Shultz's Weaponsmiths, with 9 people.
Wine-Sellers
- Sperling's Wine-Sellers, with 9 people.
Other Traders
- Kitty's Bleachers, with 9 people.
- Digmar's Quality Bleachers, with 8 people.
- Polly's Bookbinders, with 5 people.
- Goldie's Buckle Makers, with 5 people.
- Ingram's Carpenters, with 3 people.
- Veronica's Cobblers, with 10 people.
- Zephier's Cobblers, with 6 people.
- Duthjutor's Coopers, with 3 people.
- Barr's Discount Coopers, with 8 people.
- Simon's Furriers, with 10 people.
- Rian's Glovemakers, with 1 person.
- Shultz's Hatmakers, with 9 people.
- Pope's Hay Merchants, with 6 people.
- Lawrence's Hay Merchants, with 8 people.
- Hunfridus Pope's Lawyers, with 8 people.
- Osbert's Reliable Masons, with 7 people.
- Forbes' Best Plasterers, with 5 people.
- Hartman's Quality Pursemakers, with 8 people.
- Charlie's Roofers, with 9 people.
- Shultz's Rugmakers, with 5 people.
- Hartman's Custom Sculptors, with 5 people.
- Marguerite's Tanners, with 10 people.
- Olbrighsae's Textiles Dealer, with 2 people.
- Brynir's Stylish Weavers, with 9 people.
- Noah's Woodsellers, with 7 people.
Nobles
- Waters' Manor, with 6 people.
- Mayor of Stafing Bailey's Manor, with 2 people.
- Pope's Manor, with 8 people.
Residences & Agriculture
- Pope's Residence, with 4 people.
- Shultz's Residence, with 5 people.
- Barr's Residence, with 5 people.
- Barley Field, with 7 people.
- Barley Field, with 3 people.
- Orchard, with 2 people.
- Orchard, with 7 people.
- Orchard, with 6 people.
- Vegetable Garden, with 7 people.
- Wheat Field, with 7 people.