Pholovean's Mystical Magic Trinkets Emporium
129 year old Human construction, medium sized
Location: Stafing
Owned by: Cecelia Pholovean
A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cecelia Pholovean | Shopkeep | 41 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin. |
| Della Lawrence | Housekeeper | 19 | Female | Human | She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin. |
| Duililin Pholovean the 2nd | 3 | Male | Human | He is a human child with amber eyes, scruffy light-brown hair, and light pink skin. | |
| Elinor Veningdoedu | Shopkeep's Apprentice | 26 | Female | Elf | She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin. |
| Gillebertus Pope | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin. |
| Herbertus Pholovean | Housekeeper | 34 | Male | Human | He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin. |
| Rosie Pholovean | 1 | Female | Human | She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin. | |
| Ruth Barr | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin. |
| Wydo Lawrence | Housekeeper | 18 | Male | Human | He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin. |
Family Tree
- Cecelia Pholovean nee Waters (♀/41) + Herbertus Pholovean (♂/34/Cecelia's husband)
- Wydo Lawrence (♂/18/Cecelia's adopted-son) + Della Lawrence nee Pope (♀/19/Cecelia's daughter in-law)
- Duililin Pholovean the 2nd (♂/3/Cecelia's son)
- Rosie Pholovean (♀/1/Cecelia's daughter)
Items for sale
At this location, items are priced between 80% and 119% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 101 - 500 gp | Brooch of shielding | uncommon |
Requires attunement. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the spell. |
|
| 1 | Negotiable | Cold purse of warming | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The pouch is cold to the touch. | |
| 1 | Negotiable | Fleek's over-sized book of navigation tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The tickets is twice as large as an average tickets. | |
| 1 | Negotiable | Heavy amber haste fish | uncommon | A small fish carved of amber. A command word "definition" is scratched on the design. If you speak the word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The fish feels unusually heavy, four times the weight of an average fish. | |
| 1 | Negotiable | Lavish crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Poisonous quiet lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the lute's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | 2 lbs. |
| 1 | Negotiable | Pristine medal of melody | uncommon | This medal was awarded for bravery defending Astrus. When polished, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the medal. This property cannot be used again until after a long rest. The medal is in pristine condition. | |
| 1 | Negotiable | Robust wrist bands of mana | uncommon | This magical bracer is embossed with the command word, "failure". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The bracer cannot be destroyed by non-magical means. | |
| 1 | Negotiable | Solos's annoying symbol of glowing | uncommon | A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is income!" when you use it's property. | |
| 1 | Negotiable | Subtle fireworks of soothing | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | |
| 1 | Negotiable | The warm duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.