Pholovean's Mystical Magic Trinkets Emporium

129 year old Human construction, medium sized

Location: Stafing

Owned by: Cecelia Pholovean

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Pholovean Shopkeep 41 Female Human She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin.
Della Lawrence Housekeeper 19 Female Human She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin.
Duililin Pholovean the 2nd 3 Male Human He is a human child with amber eyes, scruffy light-brown hair, and light pink skin.
Elinor Veningdoedu Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin.
Gillebertus Pope Shopkeep's Apprentice 15 Male Human He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin.
Herbertus Pholovean Housekeeper 34 Male Human He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin.
Rosie Pholovean 1 Female Human She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin.
Ruth Barr Shopkeep's Apprentice 15 Female Human She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin.
Wydo Lawrence Housekeeper 18 Male Human He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 119% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying wrist bands of darkness uncommon This magical bracer is embossed with the command word, "map". When spoken by the wearer, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The bracer loudly shouts "The secret is map!" when you use it's property.
1 Negotiable Concealable glove of mana uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the glove is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Crown of the halfling tongue king uncommon A smooth silver band, when placed upon the head you can speak and understand halfling for the next day. This property cannot be used again until after a long rest.
1 Negotiable Fleek's light book of awareness tickets uncommon A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The tickets feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 55 gp 62 gp Greataxe +1 uncommon A Martial Melee weapon. 1d12 + 1 slashing damage. Range: 5. Properties: Heavy, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Greataxe.
The craftmanship of this weapon identifies it as a masterwork.
7 lbs.
1 Negotiable Lavish Mimic disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. 2 lbs.
1 Negotiable Lucky amber navigation fish uncommon A small fish carved of amber. A command word "idea" is scratched on the design. If you speak the word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy quill of critters uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing up to a dozen nearby small woodland creatures are attracted to the feather. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Over-sized cup of knock uncommon This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The cup is twice as large as an average cup.
1 Negotiable Robust purse of reminiscing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means.
1 Negotiable The truthful duck of soothing uncommon A duck made of cloth and leather. When squeezed, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the duck's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable pebble of calming uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you feel at peace. This property cannot be used again until after a long rest. When the pebble's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback