Pholovean's Mystical Magic Trinkets Emporium

129 year old Human construction, medium sized

Location: Stafing

Owned by: Cecelia Pholovean

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Pholovean Shopkeep 41 Female Human She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin.
Della Lawrence Housekeeper 19 Female Human She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin.
Duililin Pholovean the 2nd 3 Male Human He is a human child with amber eyes, scruffy light-brown hair, and light pink skin.
Elinor Veningdoedu Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin.
Gillebertus Pope Shopkeep's Apprentice 15 Male Human He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin.
Herbertus Pholovean Housekeeper 34 Male Human He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin.
Rosie Pholovean 1 Female Human She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin.
Ruth Barr Shopkeep's Apprentice 15 Female Human She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin.
Wydo Lawrence Housekeeper 18 Male Human He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 119% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cursed book of knock infernal poetry uncommon A book containing poetry written in infernal. If you read one of the poems aloud, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Humming fireworks of melody uncommon A bundle of 8 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times.
1 Negotiable Lucky glove of navigation uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy cup of glowing uncommon This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous medal of darkness uncommon This medal was awarded for bravery defending Jatrad. When polished, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the medal's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 3 gp 4 sp 4 gp Spear of Lightning uncommon A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk, Magic

This Spear is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Spear when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Spear plus 4d6 lightning damage.
The Spear's property can't be used again until the next dawn. In the meantime, the Spear can still be used as a magic weapon.
3 lbs.
1 Negotiable Subtle pebble of haste uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The pebble is hidden from detect magic.
1 Negotiable The cold dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The dice is cold to the touch.
1 Negotiable The unreliable duck of awareness uncommon A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm gender chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "quality". The stick is long enough to write "quality" 10 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The chalk is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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