Pholovean's Mystical Magic Trinkets Emporium

129 year old Human construction, medium sized

Location: Stafing

Owned by: Cecelia Pholovean

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Pholovean Shopkeep 41 Female Human She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin.
Della Lawrence Housekeeper 19 Female Human She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin.
Duililin Pholovean the 2nd 3 Male Human He is a human child with amber eyes, scruffy light-brown hair, and light pink skin.
Elinor Veningdoedu Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin.
Gillebertus Pope Shopkeep's Apprentice 15 Male Human He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin.
Herbertus Pholovean Housekeeper 34 Male Human He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin.
Rosie Pholovean 1 Female Human She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin.
Ruth Barr Shopkeep's Apprentice 15 Female Human She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin.
Wydo Lawrence Housekeeper 18 Male Human He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 119% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of annoying instant party uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The candle loudly shouts "The secret is exam!" when you use it's property.
1 Negotiable Fleek's cursed book of melody tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Heavy silver reminiscing penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 37 gp 32 gp Longsword +1 uncommon A Martial Melee weapon. 1d8 + 1 slashing damage. (Two-handed: 1d10 + 1 Slashing damage.) Range: 5. Properties: Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Longsword.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.
1 Negotiable Over-sized crown of the haste king uncommon A smooth silver band, when placed upon the head your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The crown is twice as large as an average crown.
1 Negotiable Pristine cup of awareness uncommon This simple wooden cup appears completely unremarkable. When drunk from, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The cup is in pristine condition.
1 Negotiable The dice of blink uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest.
1 Negotiable The lucky duck of Cockatrice disguise uncommon A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Unreliable mana chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "health". The stick is long enough to write "health" 8 times. When you use the stick to write the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm quill of fortune uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The feather is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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