Pholovean's Mystical Magic Trinkets Emporium
129 year old Human construction, medium sized
Location: Stafing
Owned by: Cecelia Pholovean
A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cecelia Pholovean | Shopkeep | 41 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin. |
| Della Lawrence | Housekeeper | 19 | Female | Human | She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin. |
| Duililin Pholovean the 2nd | 3 | Male | Human | He is a human child with amber eyes, scruffy light-brown hair, and light pink skin. | |
| Elinor Veningdoedu | Shopkeep's Apprentice | 26 | Female | Elf | She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin. |
| Gillebertus Pope | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin. |
| Herbertus Pholovean | Housekeeper | 34 | Male | Human | He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin. |
| Rosie Pholovean | 1 | Female | Human | She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin. | |
| Ruth Barr | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin. |
| Wydo Lawrence | Housekeeper | 18 | Male | Human | He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin. |
Family Tree
- Cecelia Pholovean nee Waters (♀/41) + Herbertus Pholovean (♂/34/Cecelia's husband)
- Wydo Lawrence (♂/18/Cecelia's adopted-son) + Della Lawrence nee Pope (♀/19/Cecelia's daughter in-law)
- Duililin Pholovean the 2nd (♂/3/Cecelia's son)
- Rosie Pholovean (♀/1/Cecelia's daughter)
Items for sale
At this location, items are priced between 80% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying wrist bands of darkness | uncommon | This magical bracer is embossed with the command word, "map". When spoken by the wearer, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The bracer loudly shouts "The secret is map!" when you use it's property. | ||
| 1 | Negotiable | Concealable glove of mana | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the glove is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Crown of the halfling tongue king | uncommon | A smooth silver band, when placed upon the head you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Fleek's light book of awareness tickets | uncommon | A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The tickets feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | 55 gp | 62 gp | Greataxe +1 | uncommon |
A Martial Melee weapon. 1d12
+ 1 slashing damage.
Range: 5.
Properties:
Heavy, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Greataxe. The craftmanship of this weapon identifies it as a masterwork. |
7 lbs. |
| 1 | Negotiable | Lavish Mimic disguise lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | 2 lbs. | |
| 1 | Negotiable | Lucky amber navigation fish | uncommon | A small fish carved of amber. A command word "idea" is scratched on the design. If you speak the word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Needy quill of critters | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing up to a dozen nearby small woodland creatures are attracted to the feather. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Over-sized cup of knock | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The cup is twice as large as an average cup. | ||
| 1 | Negotiable | Robust purse of reminiscing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The pouch cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | The truthful duck of soothing | uncommon | A duck made of cloth and leather. When squeezed, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the duck's property you cannot tell a deliberate lie for 1 hour. | ||
| 1 | Negotiable | Unreliable pebble of calming | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you feel at peace. This property cannot be used again until after a long rest. When the pebble's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.