Barr's Apothecary
46 year old Human construction, medium sized
Location: Stafing
Owned by: Hiram Barr
A half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Hiram Barr | Arch-Druid | 42 | Male | Tiefling | He is an adult tiefling with white eyes, auburn hair worn in a rounded bowl cut, bushy sideburns, and red skin. He has curled horns. |
Ollie Barr | Tutor | 45 | Male | Human | He is an adult human with blue eyes, scruffy blond hair, stubble, and light pink skin. |
Thomas Sherman the 2nd | 7 | Male | Half-Elf | He is a half-elf child with hazel eyes, short curly black hair, and black skin. |
Family Tree
- Hiram Barr (♂/42) + Ollie Barr nee Custurer (♂/45/Hiram's husband)
- Thomas Sherman the 2nd (♂/7/Hiram's adopted-son)
Items for sale
At this location, items are priced between 102% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
3 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 2,000 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |