David's Emporium

30 year old Human construction, medium sized

Location: Stafing

Owned by: David Shultz

A brick walled house, just finished. The furniture is elaborate and well kept. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Constancia Shultz Shopkeep's Assistant 27 Female Human She is an adult human with brown eyes, dyed black hair in a pigtails, and medium brown skin.
David Shultz Shopkeep 52 Male Human He is an elderly human with brown eyes, short curly black hair, bushy sideburns, and black skin.
Edward Shultz 10 Male Human He is a human child with brown eyes, shoulder-length black hair, and black skin.
Frank Shultz Housekeeper 26 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and black skin.
Jean Shultz Housekeeper 49 Female Human She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin.
Mary Shultz 3 Female Human She is a human child with brown eyes, black hair in a plait, and black skin.
Matillis Shultz Housekeeper 19 Female Human She is an adult human with brown eyes, dark-brown hair in a ponytail, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 113% of their base value.

Available Price Value Item Description Weight
4 28 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
3 1 gp 1 sp 1 gp Bell
2 28 gp 25 gp Hourglass 1 lb.
2 5 gp 6 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 5 gp 4 sp 5 gp Staff An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 4 lbs.
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