David's Emporium
30 year old Human construction, medium sized
Location: Stafing
Owned by: David Shultz
A brick walled house, just finished. The furniture is elaborate and well kept. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Constancia Shultz | Shopkeep's Assistant | 27 | Female | Human | She is an adult human with brown eyes, dyed black hair in a pigtails, and medium brown skin. |
| David Shultz | Shopkeep | 52 | Male | Human | He is an elderly human with brown eyes, short curly black hair, bushy sideburns, and black skin. |
| Edward Shultz | 10 | Male | Human | He is a human child with brown eyes, shoulder-length black hair, and black skin. | |
| Frank Shultz | Housekeeper | 26 | Male | Human | He is an adult human with brown eyes, short black hair, a clean shaven face, and black skin. |
| Jean Shultz | Housekeeper | 49 | Female | Human | She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin. |
| Mary Shultz | 3 | Female | Human | She is a human child with brown eyes, black hair in a plait, and black skin. | |
| Matillis Shultz | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, dark-brown hair in a ponytail, and medium brown skin. |
Family Tree
- David Shultz (♂/52) + Jean Shultz nee Custurer (♀/49/David's wife)
- Frank Shultz (♂/26/David's son) + Constancia Shultz nee Bailey (♀/27/David's daughter in-law)
- Mary Shultz (♀/3/David's granddaughter)
- Matillis Shultz (♀/19/David's daughter)
- Edward Shultz (♂/10/David's son)
Items for sale
At this location, items are priced between 106% and 113% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 56 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 2 gp 2 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 4 | 5 sp 4 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 2 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp 4 cp | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |