David's Emporium

30 year old Human construction, medium sized

Location: Stafing

Owned by: David Shultz

A brick walled house, just finished. The furniture is elaborate and well kept. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Constancia Shultz Shopkeep's Assistant 27 Female Human She is an adult human with brown eyes, dyed black hair in a pigtails, and medium brown skin.
David Shultz Shopkeep 52 Male Human He is an elderly human with brown eyes, short curly black hair, bushy sideburns, and black skin.
Edward Shultz 10 Male Human He is a human child with brown eyes, shoulder-length black hair, and black skin.
Frank Shultz Housekeeper 26 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and black skin.
Jean Shultz Housekeeper 49 Female Human She is an adult human with amber eyes, long styled dark-brown hair, and medium brown skin.
Mary Shultz 3 Female Human She is a human child with brown eyes, black hair in a plait, and black skin.
Matillis Shultz Housekeeper 19 Female Human She is an adult human with brown eyes, dark-brown hair in a ponytail, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 113% of their base value.

Available Price Value Item Description Weight
3 1 gp 1 sp 1 gp Bell
2 1 gp 1 sp 1 gp Case, map or scroll This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. 1 lb.
1 6 cp 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
4 27 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
3 28 gp 25 gp Hourglass 1 lb.
3 11 gp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 27 gp 25 gp Mastiff
4 6 cp 5 cp Piton ¼ lb.
3 110 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 2 cp 1 cp Riversticks (Gaming Set) Four custom modified maple sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
3 5 gp 7 sp 5 gp Signet ring
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