Turbert's Blacksmiths
14 year old Human construction, large sized
Location: Stafing
Owned by: Turbert Custurer
A large brick walled house, just finished. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Turbert Custurer | Master Smith | 34 | Male | Human | He is an adult human with grey eyes, very short auburn hair, a big bushy beard, and olive skin. |
Items for sale
At this location, items are priced between 95% and 101% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 24 gp | 25 gp | Anvil | 100 lbs. | |
1 | 7 gp 8 sp | 8 gp | Carpenter's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
1 | 9 sp 5 cp | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
25 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
5 sp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 10 gp | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 5 gp | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
1 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 5 gp | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
1 | 1 gp 9 sp | 2 gp | Pick, miner's | 10 lbs. | |
1 | 1,400 gp | 1,500 gp | Plate | Heavy armour. Base AC: 18. Requires Str 15 to wear. Gives disadvantage to stealth checks. | 65 lbs. |
1 | 24 gp | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
1 | 9 sp 5 cp | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
2 | 1 sp | 1 sp | Spike, iron | 5 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.