Eastinghall
A human village, Pop. 420
This village has a pest problem. A murder of crows roosts on the rooftops. The village lies near a river.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 97% (412), Tiefling 1% (6), Elf 1% (5), Gnome < 1% (1) (Total: 424)
Elevation 1,240 feet.
Travel
- Follow the highway
north-west
The signpost reads: - Hereden, a tiny otterfolk hamlet, 8½ miles
- Wilmswich Docks, a dock, 13 miles
- Rowashire Docks, a dock, 28 miles
- Follow the byway
west
The signpost reads: - Keighborough, a human village, 2¾ miles
- Marblegully, a dwarven village, 18 miles
- Mines of Glalin, a dwarven village, 21 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Binráinglind, a gnomish hamlet, 1¾ miles away
- Ingwich Beacon, a beacon, 2¼ miles away
- Ingwich Junction, a crossroads, 2¼ miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Worthleigh, a human village, 3¼ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Wunaxurn Junction East, a crossroads, 3½ miles away
- Romridge, a human village, 3½ miles away
- Worthleigh Docks, a dock, 4 miles away
- Wunaxurn, a dragonborn hamlet, 4 miles away
- Saerois, an elven village, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Wunaxurn Junction West, a crossroads, 4¼ miles away
- Hereden Bridge, a dock, 4¼ miles away
- Romridge Junction, a crossroads, 4¼ miles away
- Oronwher Town Junction, a crossroads, 4½ miles away
- Wunaxurn Bridge, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Oronwher Town, a small elven town, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Uttoxestead Docks, a dock, 4½ miles away
- Estelstead, a halfling village, 4¾ miles away
- Derjerg's Place, a tiny dragonborn hamlet, 4¾ miles away
- Keighborough Docks, a dock, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Urweari of Aredheen - Female Elf Adventurer, age 233
- Ollie Carson of Keighborough - Male Human Beggar, age 48
- Ydenia Carson - Female Human Beggar, age 49
- August Waters - Male Human Farm Hand, age 52
- Dinah Teler - Female Human Farm Hand, age 26
- Eilineir of Cair Oronel - Female Elf Farm Hand, age 175
- Elebruil of Saerois - Male Elf Farm Hand, age 380
- Ellenor Sturdybottom - Female Human Farm Hand, age 47
- Lillian Hatfield - Female Human Farm Hand, age 75
- Matthew Welch - Male Human Farm Hand, age 22
- Otis Eaton - Male Human Farm Hand, age 23
- Philip Payne the 2nd - Male Human Farm Hand, age 26
- Salomon Sturdybottom - Male Human Farm Hand, age 25
- Stacius Flinn-Bateman of Romridge - Male Human Farm Hand, age 47
- Stephanus Hatfield - Male Human Farm Hand, age 67
- Turbert Warner - Male Human Farm Hand, age 21
- Mattie Goodman - Female Human Merchant, age 23
- Harriott Eaton - Female Human Poacher, age 24
- Jocelyn Bateman - Male Human Poacher, age 47
- Mack Sturdybottom - Male Human Poacher, age 24
- Stephen Teler - Male Human Poacher, age 36
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 4 devotees.
- The Tiger & Bell Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Teler's Enigmatic Apothecary, with 7 people.
- Sturdybottom's Fresh Bakers, with 7 people.
- Jesse's Barbers, with 11 people.
- Waters' Tasty Butchers, with 6 people.
- Phillipus' Butchers, with 8 people.
- Wymerus' Quality Grocers and Sundries, with 11 people.
- Clapp's Jewellers, with 7 people.
- Warner's Good As New Old-Clothes, with 3 people.
- Walterus' Best Pastry Shop, with 9 people.
- Teler's Quality Pastry Shop, with 7 people.
- Cuylter's Everymount Saddlers and Harness-Makers, with 2 people.
- Richeman's Custom Tailors, with 11 people.
- Staples' Tailors, with 9 people.
Other Traders
Carpenters
- Clapp's Carpenters, with 7 people.
Cobblers
- Teler's Bespoke Cobblers, with 13 people.
- Bateman's Cobblers, with 8 people.
- Payne's Cobblers, with 8 people.
Coopers
- Waters' Barrel Coopers, with 8 people.
Furriers
- Gorham's Fashionable Furriers, with 11 people.
Lawyer/advocates
- Wilson Warner's Lawyers, with 7 people.
Masons
- Gorham's Masons, with 10 people.
- Burel's Masons, with 7 people.
- Waters' Masons, with 5 people.
Pursemakers
- Hatfield's Pursemakers, with 2 people.
Textiles Dealer
- Welch's Elegant Textiles Dealer, with 7 people.
Weavers
- Clapp's Comfortable Weavers, with 8 people.
Nobles
- Waters' Manor, with 11 people.
- Mark's Manor, with 9 people.
- Teler's Manor, with 6 people.
Residences & Agriculture
- Barley Field, with 8 people.
- Dairy, with 8 people.
- Dairy, with 9 people.
- Orchard, with 8 people.
- Orchard, with 7 people.
- Orchard, with 7 people.
- Orchard, with 2 people.
- Orchard, with 6 people.
- Orchard, with 9 people.
- Potato Field, with 7 people.
- Potato Field, with 7 people.
- Potato Field, with 9 people.
- Potato Field, with 5 people.
- Potato Field, with 6 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 5 people.
- Vineyard, with 3 people.
- Wheat Field, with 8 people.
- Wheat Field, with 2 people.
- Wheat Field, with 8 people.
- Wheat Field, with 7 people.