Teler's Enigmatic Apothecary
20 year old Human construction, medium sized
Location: Eastinghall
Owned by: Everard Teler
Oiled canvas is pulled tight over a sturdy wooden frame. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bessy Teler | Housekeeper | 44 | Female | Human | She is an adult human with brown eyes, very short black hair, and dark brown skin. |
| Christian Sturdybottom | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with blue eyes, short light-brown hair, and olive skin. |
| Constantinus Teler | 5 | Male | Human | He is a human child with amber eyes, long strawberry hair with a fringe cut, and olive skin. | |
| Ellenor Teler | 7 | Female | Human | She is a human child with brown eyes, black hair in a pigtails, and dark brown skin. | |
| Everard Teler | Arch-Druid | 56 | Male | Human | He is an elderly human with grey eyes, short silver hair in a side parting, a full beard, and olive skin. |
| Mae Teler | 10 | Female | Human | She is a human child with amber eyes, very short black hair, and medium brown skin. | |
| Robinson Sturdybottom | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, very short light-brown hair, and light pink skin. |
Family Tree
- Everard Teler (♂/56) + Bessy Teler nee Eaton (♀/44/Everard's wife)
- Mae Teler (♀/10/Everard's daughter)
- Ellenor Teler (♀/7/Everard's daughter)
- Constantinus Teler (♂/5/Everard's son)
Items for sale
At this location, items are priced between 86% and 115% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 550 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 880 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
| 1 | 330 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 2 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 2 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 93 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |