Port Marcoville
A halfling village, Pop. 210
A cheery rural port. Halfling-holes are spread far and wide across the landscape, with a cosy square in the middle where the populous meet. The port sits on the coast.
The primary languages of the settlement are Halfling and Common.
Faction: Broaye
Demographics: Halfling 58% (123), Longfoot 27% (58), Human 14% (29), Otterfolk < 1% (2), Elf < 1% (1) (Total: 213)
Elevation 200 feet.
Travel
- Sail the sea south-west to Halesoden Docks
- Sail the sea south to Stratdon Docks
- Follow the byway
north-west
The signpost reads:
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Port Halesoden Junction East, a crossroads, 1½ miles away
- Port Halesoden Junction West, a crossroads, 2 miles away
- Port Halesoden, an otterfolk village and port, 2 miles away
- Milham Docks, a dock, 2 miles away
- Stratdon Junction, a crossroads, 2¼ miles away
- Mineton, a halfling hamlet, 2¼ miles away
- Stratdon, a human village, 2¼ miles away
- Anchoton Docks, a dock, 2¾ miles away
- Anchoton, a halfling village, 2¾ miles away
- Midwood Docks, a dock, 3¼ miles away
- Milham Junction West, a crossroads, 3¼ miles away
- Melbby Junction East, a crossroads, 3½ miles away
- Soutpend Docks, a dock, 3¾ miles away
- Shoecombe, a human hamlet, 3¾ miles away
- Milham, a human village, 3¾ miles away
- Melbby, a halfling village, 3¾ miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Midwood Junction North, a crossroads, 4 miles away
- Midwood, a human village, 4 miles away
- Shoecombe Junction East, a crossroads, 4 miles away
- Soutpend, a human hamlet, 4 miles away
- Milham Junction South, a crossroads, 4 miles away
- Melbby Junction West, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Midwood Junction South, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Soutpend Junction, a crossroads, 4¼ miles away
- Shoecombe Junction West, a crossroads, 4¼ miles away
- Milham Junction North, a crossroads, 4½ miles away
- Midwood Bridge, a dock, 4¾ miles away
- Burnden Docks, a dock, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Peonyia Clerk - Female Halfling Beggar, age 80
- Solomon Morgan the 2nd of Milham - Male Human Farm Hand, age 61
- Theolad Flinn (born Farhole-Flinn) - Male Halfling Farm Hand, age 127
- Aredda Indal Mornvyn of Mornmiren - Female Elf Poacher, age 479
- Arnorlad Weaver - Male Halfling Troubadour, age 62
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Goldsmith's Barbers, with 11 people.
- Joiner-Morgan's Tailors, with 6 people.
Other Traders
- Lothond's Cobblers, with 7 people.
- Boffbody-Smallville's Cobblers, with 9 people.
- Robinson's Quality Furriers, with 8 people.
Nobles
- Purdy's Manor, with 14 people.
- Morgan's Manor, with 6 people.
- Roottook-Bray's Manor, with 10 people.
Residences & Agriculture
- Barley Field, with 16 people.
- Barley Field, with 9 people.
- Barley Field, with 8 people.
- Orchard, with 10 people.
- Orchard, with 5 people.
- Orchard, with 3 people.
- Orchard, with 3 people.
- Pipe-Leaf Field, with 11 people.
- Potato Field, with 5 people.
- Potato Field, with 11 people.
- Potato Field, with 3 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 13 people.
- Vegetable Garden, with 10 people.
- Vineyard, with 5 people.
- Wheat Field, with 3 people.
- Wheat Field, with 12 people.