Mineton
A halfling hamlet, Pop. 260
The Halfling-holes in this hamlet are adorned with intricate carvings and orange paintwork. It is known for it's barbers.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Halfling and Common.
Faction: Broaye
Demographics: Halfling 78% (205), Longfoot 15% (40), Human 6% (17), Elf < 1% (2) (Total: 264)
Elevation 700 feet.
Travel
- Follow the byway
south-east
The signpost reads: - Port Marcoville, a halfling village and port, 2½ miles
- Wirkscliffe, a human village, 22 miles
- Follow the byway
west
The signpost reads: - Anchoton, a halfling village, 2 miles
- Anchoton Docks, a dock, 3 miles
- Follow the byway
north
The signpost reads: - Gulasshire, a halfling village, 4½ miles
- Toboby, a halfling hamlet, 7 miles
- Follow the footpath
east
The signpost reads: - Mineton Docks, a dock, 6½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Anchoton Docks, a dock, 2 miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Port Marcoville, a halfling village and port, 2¼ miles away
- Port Halesoden, an otterfolk village and port, 2½ miles away
- Halesoden Docks, a dock, 2½ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Soutpend Docks, a dock, 3 miles away
- Soutpend, a human hamlet, 3 miles away
- Soutpend Junction, a crossroads, 3¼ miles away
- Port Halesoden Junction East, a crossroads, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Port Halesoden Junction West, a crossroads, 3¼ miles away
- Stratdon Docks, a dock, 3½ miles away
- Gulasshire Junction, a crossroads, 3½ miles away
- Midwood Docks, a dock, 3½ miles away
- Porroworth, a longfoot hamlet, 4 miles away
- Porroworth Junction, a crossroads, 4¼ miles away
- Milham Docks, a dock, 4¼ miles away
- Stratdon Junction, a crossroads, 4¼ miles away
- Stratdon, a human village, 4½ miles away
- Port Grangehead, a human village and port, 4¾ miles away
- Midwood Junction North, a crossroads, 4¾ miles away
- Toboby, a halfling hamlet, 5 miles away
- Midwood, a human village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Brasco Carver - Male Halfling Farm Hand, age 28
- Caramene Capellarius-Bray of Anchoton - Female Halfling Farm Hand, age 106
- Glorfinas Amromin Presra of Meirithyarr - Male Elf Poacher, age 171
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 7 devotees.
- The Frowning Merchant Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Flinn's Best Apothecary, with 13 people.
- Duenosa's Bakers, with 12 people.
- Bray's Barbers, with 11 people.
- Morgan's Butchers, with 12 people.
- Goodheaver's Fine Jewellers, with 6 people.
- Dueneglda's Clean Old-Clothes, with 14 people.
- Bessie's Pastry Shop, with 11 people.
- Robinson-Morgan's Local Tailors, with 8 people.
Other Traders
- Goodheaver's Cobblers, with 7 people.
- Joiner's Furriers, with 14 people.
- Robinson's Best Furriers, with 11 people.
- Isengas Crandall's Lawyers, with 13 people.
- Bray's Architectural Masons, with 8 people.
- Rhodelta's Weavers, with 12 people.
Nobles
- Morgan-Robinson's Manor, with 7 people.
- Farhole-Boffnose's Manor, with 10 people.
Residences & Agriculture
- Pipe-Leaf Field, with 10 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 11 people.
- Wheat Field, with 12 people.
- Wheat Field, with 8 people.
- Wheat Field, with 13 people.