Arnorlad Weaver

Male Halfling Troubadour

He is an adult halfling with green eyes, very short light-brown hair, bushy sideburns, and olive skin.

Personality Traits: Kind, Responsible, Tense.

Alignment: lawful good.

He is a follower of Caspio. (CG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: None

Settlement: Port Marcoville

Mother: Pimpernna Weaver (Deceased)

Father: Fortinbraons Weaver (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 14 10 7 11 13
-2 +2 -1 +1

ACHPPassive
Perception
Speed
14 16 9 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +3, History +2

Abilities:

  • Lucky. When Arnorlad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Arnorlad has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Arnorlad can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Arnorlad can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Arnorlad is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 2 gp 4 sp 2 cp Money Pouch Arnorlad's money pouch. It has 1 gp, 13 sp and 12 cp in it. ½ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
4 Rusty nail A rusty old nail.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback