Arnorlad Weaver
Male Halfling Troubadour
He is an adult halfling with green eyes, very short light-brown hair, bushy sideburns, and olive skin.
Personality Traits: Kind, Responsible, Tense.
Alignment: lawful good.
He is a follower of Caspio. (CG)
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: None
Settlement: Port Marcoville
Mother: Pimpernna Weaver (Deceased)
Father: Fortinbraons Weaver (Deceased)
Siblings
- Noralda Morgan - age 43 ♀
Half-Siblings (Father's Side)
- Hard Weaver - age 67 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 7 | 11 | 13 |
| -2 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 9 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3, History +2
Abilities:
- Lucky. When Arnorlad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Arnorlad has advantage on saving throws against being frightened.
- Halfling Nimbleness. Arnorlad can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Arnorlad can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Arnorlad is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Dulcimer | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 2 gp 4 sp 2 cp | Money Pouch | Arnorlad's money pouch. It has 1 gp, 13 sp and 12 cp in it. | ½ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 30 gp | Viol | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |