Mandshire
A halfling village, Pop. 140
A cheery rural hamlet. Halfling-holes are spread far and wide across the landscape, with a cosy square in the middle where the populous meet. The hamlet lies in the foothills.
Politics
- Arrested in Kestiobar: You are entitled to an advocate!
- Religious Discrimination in Kestiobar: Religions other than Soloian are illegal here.
The primary languages of the settlement are Halfling and Common.
Faction: Kestiobar
Demographics: Halfling 52% (72), Elf 28% (39), Elfling 7% (9), Otterfolk 7% (9), Gnome 4% (5), Longfoot 3% (4) (Total: 138)
Elevation 1,650 feet.
Travel
- Follow the byway
east
The signpost reads: - Brighter, a human village, 20 miles
- Port Hastden, an otterfolk village and port, 23 miles
- Port Dudheath Town, a small human town and port, 24 miles
- Follow the bridleway
south-east
The signpost reads: - Eden, an otterfolk village, 4¾ miles
- Port Modden, an otterfolk village and port, 6 miles
- Follow the footpath
north-west
The signpost reads: - Mîuithglind, a gnomish hamlet, 3¼ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Emeldirworth, a gnomish hamlet, 1¾ miles away
- Winglaryr, an elven village, 2¼ miles away
- Emeldirworth Junction, a crossroads, 2½ miles away
- Eden Junction North, a crossroads, 2½ miles away
- Eden, an otterfolk village, 2¾ miles away
- Scudworth, a halfling village, 2¾ miles away
- Eden Junction South, a crossroads, 3 miles away
- Netherden, an otterfolk village, 3 miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Netherden Docks, a crossroads, 3½ miles away
- Pateter Junction, a crossroads, 3½ miles away
- Port Stafden, an otterfolk hamlet and port, 3¾ miles away
- Pateter Beacon, a beacon, 3¾ miles away
- Baldstead Junction North, a crossroads, 4 miles away
- Port Modden Junction, a crossroads, 4 miles away
- Port Modden, an otterfolk village and port, 4¼ miles away
- Brentden Junction, a crossroads, 4¼ miles away
- Baldstead, a longfoot village, 4½ miles away
- Brentden, an otterfolk hamlet, 4½ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Felagnor of Winglaryr - Male Elf Beggar, age 312
- Edhweri of Winglaryr - Female Elf Farm Hand, age 162
- Minyoth of Winglaryr - Male Elf Farm Hand, age 332
- Ther of Netherden - Male Otterfolk Merchant, age 50
- Herit Reteepup of Netherden - Male Otterfolk Poacher, age 22
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Angroil's Elucidated Apothecary, with 5 people.
- Pamphilha's Dapper Barbers, with 5 people.
- Eledwen's Tasty Butchers, with 5 people.
- Pretupup's Old-Clothes, with 3 people.
- Gaukgins-Proudblower's Saddlers and Harness-Makers, with 5 people.
- Bankman's Custom Tailors, with 12 people.
Other Traders
- Dye's Carpenters, with 5 people.
- Pernela's Cobblers, with 4 people.
- Dinaba's Furriers, with 5 people.
- Farchild-Rumgirdle's Comfortable Weavers, with 7 people.
Nobles
- Naugin-Fairears' Manor, with 1 person.
Residences & Agriculture
- Barley Field, with 2 people.
- Barley Field, with 1 person.
- Barley Field, with 4 people.
- Huntsman, with 2 people.
- Huntsman, with 1 person.
- Huntsman, with 2 people.
- Orchard, with 7 people.
- Orchard, with 2 people.
- Potato Field, with 6 people.
- Potato Field, with 2 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 11 people.
- Wheat Field, with 4 people.
- Wheat Field, with 4 people.
- Wheat Field, with 1 person.
- Wheat Field, with 1 person.
- Wheat Field, with 1 person.
- Wheat Field, with 1 person.
- Wheat Field, with 12 people.
- Wheat Field, with 1 person.
- Wheat Field, with 3 people.