Angroil's Elucidated Apothecary

204 year old Longfoot construction, small sized

Location: Mandshire

Owned by: Pengolhin Angroil

A historic 6th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Ango Farchild Arch-Druid's Apprentice 18 Male Halfling He is an adolescent halfling with grey eyes, auburn hair in a ponytail, and olive skin.
Angroil Housekeeper 107 Male Elf He is an adult elf with blue eyes, a bald head, and light brown skin.
Meneadld Bankman Arch-Druid's Apprentice 37 Male Elf He is an adolescent elf with silver eyes, long flowing dark-brown hair, and light brown skin.
Nerdaneas Angroil Housekeeper 96 Female Elf She is an adolescent elf with brown eyes, dark-brown hair in a plait, and medium brown skin.
Pengolhin Angroil Arch-Druid 64 Male Elfling He is an adult elfling with grey eyes, brown hair worn in a rounded bowl cut, a goatee, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 107% of their base value.

Available Price Value Item Rarity Description
1 500 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 89 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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