Brighter
A human village, Pop. 470
This village has cyan flowers blossoming in every spare patch of ground.
Adventures
- History of The Giants: Find a lost book called "The Halganonian."
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
- Randolph the heretic: Randolph has made enemies of Xor's Zealots.
Groups
- Rebels of Kestiobar: Rebellion is brewing the the theocratic faction Kestiobar.
Politics
- Arrested in Kestiobar: You are entitled to an advocate!
- Religious Discrimination in Kestiobar: Religions other than Soloian are illegal here.
The primary language of the settlement is Common.
Faction: Kestiobar
Demographics: Human 94% (443), Otterfolk 3% (16), Tiefling 2% (9), Halfling < 1% (1) (Total: 469)
Elevation 590 feet.
Travel
- Follow the highway
north-east
The signpost reads: - Port Hastden, an otterfolk village and port, 3 miles
- Port Dudheath Town, a small human town and port, 4 miles
- Southridge, a human village, 6 miles
- Follow the footpath
south-east
The signpost reads: - Rayville, a human hamlet, 2¼ miles
- Follow the highway
south-west
The signpost reads: - Castle Painsden, a castle, 2½ miles
- Scudworth, a halfling village, 21 miles
- Port Stafden, an otterfolk hamlet and port, 24 miles
- Follow the footpath
north-west
The signpost reads: - Bowmaby, a halfling village, 4½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Brighter Crossing, a crossroads, ⅞ mile away
- Rayville Bridge, a bridge, 1¼ miles away
- Painsden Bridge, a bridge, 1½ miles away
- Rayville, a human hamlet, 2 miles away
- Port Hastden, an otterfolk village and port, 2½ miles away
- Rayville Docks, a dock, 2½ miles away
- Pearlstead, a halfling hamlet, 2¾ miles away
- Port Dudheath Town, a small human town and port, 3¼ miles away
- Pearlstead Junction, a crossroads, 3½ miles away
- Bowmaby, a halfling village, 3¾ miles away
- Brasham Docks, a dock, 3¾ miles away
- Brasham, a halfling village, 4 miles away
- Mutgor Beacon, a beacon, 4 miles away
- Southridge Junction, a crossroads, 4¾ miles away
- Southridge, a human village, 5 miles away
- Buxwood Docks, a dock, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Agneta Dye - Female Human Beggar, age 43
- Sue Woodruff - Female Human Beggar, age 19
- Wallace Dye - Male Human Beggar, age 41
- Christina Deyer - Female Human Farm Hand, age 51
- Ephraim Silias the 2nd - Male Human Farm Hand, age 34
- Jack Capenum - Male Human Farm Hand, age 27
- Morris Stanton the 2nd - Male Tiefling Farm Hand, age 28
- Rudolph Childs - Male Human Farm Hand, age 21
- Beryl Tate - Female Human Poacher, age 53
- Richeman Capenum - Male Human Poacher, age 31
- Winifred Woodruff - Female Human Poacher, age 29
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solos, with 8 devotees.
- The Bat & Quipper Tavern.
- The Healer's Arms Tavern.
- The Rogue's Basket Tavern.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 3 people.
- Brighter Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Woodruff's Fresh Bakers, with 7 people.
- Myers' Stylish Barbers, with 7 people.
- Childs' Best Barbers, with 13 people.
- Nelson's Butchers, with 11 people.
- Deyer's Rejuvenating Healers, with 11 people.
- Smallbody's Best Jewellers, with 10 people.
- Childs' Jewellers, with 6 people.
- Childs' Vintage Old-Clothes, with 6 people.
- Myers' Pastry Shop, with 6 people.
- Myers' Discount Pastry Shop, with 9 people.
- Hunt's Equestrian Saddlers and Harness-Makers, with 11 people.
- Osgood's Saddlers and Harness-Makers, with 6 people.
- Geoffrey's Tailors, with 10 people.
- Childs' Tailors, with 7 people.
- Myers' Wine-Sellers, with 11 people.
Other Traders
Carpenters
- Childs' Trustworthy Carpenters, with 10 people.
- Barton's Precision Carpenters, with 7 people.
Cobblers
- Myers' Fashionable Cobblers, with 7 people.
- Silias' Stylish Cobblers, with 9 people.
Coopers
- Caleb's Coopers, with 10 people.
Furriers
- Tate's Comfortable Furriers, with 9 people.
Lawyer/advocates
- Ray Childs' Lawyers, with 10 people.
- Gamel Hunt's Lawyers, with 7 people.
Masons
- Milot's Masons, with 7 people.
- Childs' Masons, with 7 people.
Pursemakers
- Hunt's Pursemakers, with 9 people.
Roofers
- Earnest's Roofers, with 4 people.
Textiles Dealer
- Tote's Best Textiles Dealer, with 10 people.
Weavers
- Anna's Weavers, with 9 people.
- Woodruff's Weavers, with 9 people.
- Marion's Weavers, with 8 people.
Nobles
- Childs' Manor, with 9 people.
- King's Manor, with 7 people.
Residences & Agriculture
- Woodruff's Residence, with 9 people.
- Hunt's Residence, with 7 people.
- Dye's Residence, with 6 people.
- Barley Field, with 1 person.
- Barley Field, with 6 people.
- Barley Field, with 8 people.
- Barley Field, with 10 people.
- Dairy, with 9 people.
- Orchard, with 2 people.
- Orchard, with 2 people.
- Orchard, with 8 people.
- Pond, with 4 people.
- Potato Field, with 7 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 2 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 3 people.
- Vegetable Garden, with 8 people.
- Wheat Field, with 8 people.
- Wheat Field, with 9 people.
- Wheat Field, with 8 people.