Cardton
A halfling village, Pop. 210
A cheery rural hamlet. Halfling-holes are spread far and wide across the landscape, with a cosy square in the middle where the populous meet. The hamlet lies near a river. It is known for it's tavern.
The primary languages of the settlement are Halfling and Common.
Faction: Broaye
Demographics: Longfoot 30% (62), Halfling 26% (55), Human 26% (54), Dragonborn 11% (23), Otterfolk 7% (14), Tiefling < 1% (1) (Total: 209)
Elevation 970 feet.
Travel
- Follow the byway
west
The signpost reads: - Harden, an otterfolk village, 9 miles
- Port Zrazirarn, a human outpost and port, 9½ miles
- Follow the bridleway
north
The signpost reads: - Arnorworth, a human village, 5½ miles
- Atelier Gimorn, a gnomish hamlet, 7½ miles
- Follow the footpath
east
The signpost reads: - Marpool, a human village, 2 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Chatwich Bridge East, a dock, 1 miles away
- Cleveden Crossing, a crossroads, 1¼ miles away
- Marpool, a human village, 1¾ miles away
- Chatwich, a human hamlet, 1¾ miles away
- Chatwich Bridge West, a bridge, 1¾ miles away
- Cleveden, an otterfolk village, 2 miles away
- Alcesden Junction West, a crossroads, 2 miles away
- Alcesden, an otterfolk hamlet, 2 miles away
- Chatwich Junction, a crossroads, 2 miles away
- Arnorworth Junction Docks, a dock, 2 miles away
- Balxanoth Junction North, a crossroads, 2¼ miles away
- Alcesden Junction East, a crossroads, 2¼ miles away
- Alcesden Crossing, a crossroads, 2½ miles away
- Arnorworth Junction East, a crossroads, 2¾ miles away
- Sawbter Junction, a crossroads, 2¾ miles away
- Balxanoth, a dragonborn hamlet, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Sawbter, a human hamlet, 3½ miles away
- Balxanoth Junction South, a crossroads, 3½ miles away
- Axoriak Junction, a crossroads, 3½ miles away
- Axoriak, a gnomish hamlet, 3¾ miles away
- Arnorworth, a human village, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Largsug's Place, a goblin hamlet, 4 miles away
- Balxanoth Crossing, a crossroads, 4 miles away
- Tazwunaull, a dragonborn hamlet, 4¼ miles away
- Arnorworth Junction North, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Sawbter Docks, a dock, 4½ miles away
- Mutrall's Victory, an orcish hamlet, 4¾ miles away
- Peden, an otterfolk village, 4¾ miles away
- Balxanoth Crossing Bridge, a bridge, 4¾ miles away
- Sheerden Bridge, a bridge, 4¾ miles away
- Harden, an otterfolk village, 4¾ miles away
- Knaressey Junction, a crossroads, 5 miles away
- Arnorworth Junction West, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Lobelth Noyes - Female Longfoot Farm Hand, age 77
- Peelee Teyntur of Cleveden - Male Otterfolk Farm Hand, age 46
- Arroc Cliphead-Fraunceys - Male Human Poacher, age 58
- Miles Snow-Cliphead - Male Longfoot Poacher, age 77
- Pansynth Fraunceys - Female Human Poacher, age 55
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 4 devotees.
- The Explorer of Cardton Tavern.
- Cardton Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Goldlock-Shaffer's Local Apothecary, with 5 people.
- Goodgins-Whitman's Bakers, with 2 people.
- Cliphead-Brandygins' Barbers, with 6 people.
- Oldtook's Barbers, with 7 people.
- Carain's Best Beer-Sellers, with 5 people.
- Goldlock's Butchers, with 8 people.
- Ringerus' Fishmongers, with 1 person.
- Smallfield's Fresh Grocers and Sundries, with 4 people.
- Fairburrow's Natural Healers, with 9 people.
- Belind's Jewellers, with 7 people.
- Cliphead-Snow's Discount Old-Clothes, with 2 people.
- Amethyima's Pastry Shop, with 8 people.
- Goldlock-Brandygins' Saddlers and Harness-Makers, with 8 people.
- Goldgins' Tailors, with 4 people.
- Weedkin's Wine-Sellers, with 5 people.
- Dueneglda's Wine-Sellers, with 2 people.
Other Traders
Carpenters
- Newhill's Best Carpenters, with 7 people.
- Cliphead-Twoville's Carpenters, with 6 people.
Cobblers
- Cliphead's Cobblers, with 2 people.
- Gardhill's Cobblers, with 8 people.
Coopers
- Lavinssa's Coopers, with 4 people.
Furriers
- Maximla's Furriers, with 10 people.
- Hierupup's Furriers, with 5 people.
Hatmakers
- Rowley-Bolgetook's Hatmakers, with 2 people.
Masons
- Blanolo's Masons, with 2 people.
- Goldlock's Masons, with 5 people.
- Snow's Solid Masons, with 7 people.
Pursemakers
- Dueneglda's Handmade Pursemakers, with 7 people.
Tanners
- Dudolph's Tanners, with 7 people.
Weavers
- Fatimla's Discount Weavers, with 4 people.
- Carasy's Weavers, with 2 people.
Nobles
- Goldlock-Bolgeman's Manor, with 3 people.
- Whitman's Manor, with 11 people.
Residences & Agriculture
- Barley Field, with 2 people.
- Potato Field, with 12 people.
- Wheat Field, with 2 people.
- Wheat Field, with 7 people.