Largsug's Place
A goblin hamlet, Pop. 60
A tribal outpost. The dwellings here are of a ramshackle makeshift quality. Many are constructed of wooden beams supporting beige canvas. The hamlet lies near a river.
Adventures
- Goblin Problem: The Goblins have started raiding again, and the local villagers have had enough.
The primary language of the settlement is Common.
Faction: None
Demographics: Goblin 88% (53), Tiefling 3% (2), Human 3% (2), Otterfolk 2% (1), Orc 2% (1), Dragonborn 2% (1) (Total: 60)
Elevation 1,170 feet.
Travel
There are no well-travelled routes out of this location. Wilderness is the only option.
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, ⅝ mile away
- Bandit Camp, a bandit-camp, 1 miles away
- Alcesden Junction East, a crossroads, 2 miles away
- Bigglesstead, a human village, 2 miles away
- Alcesden Junction West, a crossroads, 2 miles away
- Knaressey Junction, a crossroads, 2 miles away
- Harden, an otterfolk village, 2 miles away
- Alcesden, an otterfolk hamlet, 2 miles away
- Bigglesstead Junction, a crossroads, 2¼ miles away
- Alcesden Crossing, a crossroads, 2¼ miles away
- Knaressey Bridge West, a dock, 2¼ miles away
- Knaressey, a human hamlet, 2½ miles away
- Bigglesstead Docks, a dock, 2½ miles away
- Knaressey Bridge East, a bridge, 3 miles away
- Nerdaiel Bridge North, a bridge, 3¼ miles away
- Tazwunaull, a dragonborn hamlet, 3¼ miles away
- Barnoldsham, a human hamlet, 3½ miles away
- Bigglesstead Bridge, a bridge, 3½ miles away
- Nerdaiel Bridge South, a bridge, 3½ miles away
- Barnoldsham Junction North, a crossroads, 3¾ miles away
- Barnoldsham Bridge, a bridge, 3¾ miles away
- Marpool Junction, a crossroads, 4 miles away
- Wegrave Bridge, a dock, 4 miles away
- Wegrave Docks North, a dock, 4 miles away
- Cardton, a halfling village, 4 miles away
- Cardton Junction, a crossroads, 4 miles away
- Barnoldsham Docks North, a dock, 4 miles away
- Marpool, a human village, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Wegrave Junction, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Cleveden Crossing, a crossroads, 4½ miles away
- Balxanoth, a dragonborn hamlet, 4½ miles away
- Balxanoth Junction North, a crossroads, 4¾ miles away
- Cardton Docks, a dock, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Balxanoth Junction South, a crossroads, 4¾ miles away
- Nerdaiel, an elven hamlet, 4¾ miles away
- Chatwich Bridge East, a dock, 5 miles away
- Wegrave, a human village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
Residences & Agriculture
- Fish Pond, with 10 people.
- Hunters, with 3 people.
- Pig Field, with 9 people.
- Pig Field, with 4 people.
- Pig Field, with 7 people.
- Sheep Field, with 4 people.
- Sheep Field, with 2 people.
- Vegetable Patch, with 7 people.
- Wild Orchard, with 11 people.