Pansynth Fraunceys

Female Human Poacher

She is an elderly human with brown eyes, thin scruffy dark-brown hair, and medium brown skin.

Personality Traits: Impatient, Tense, Mean.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: None

Settlement: Cardton

Spouse: Roy Fraunceys (Deceased)

Mother: Eglanma Snow-Cliphead (Deceased)

Father: Miles Snow-Cliphead

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 11 12 9 11
+1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +3, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Pansynth can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Pansynth knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 3 gp 2 sp 5 cp A solid electrum neck ring A chorded electrum band, with a loop clasp, worn around the neck.
1 Comb A comb.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 7 sp 2 cp Money Pouch Pansynth's money pouch. It has 6 gp, 6 sp and 12 cp in it. ½ lb.
1 1 gp 6 sp 9 cp Quartz tiara A copper tiara, with a small quartz inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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