Regiina's Apothecary

621 year old Halfling construction, small sized

Location: Anchoton

Owned by: Regiina Smallville

A historic 2nd Century half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bertnta Smallville Housekeeper 39 Female Halfling She is an adult halfling with blue eyes, long flowing light-brown hair, and light brown skin.
Dudosco Philips-Abrams Arch-Druid's Apprentice 13 Male Halfling He is an adolescent halfling with amber eyes, short curly red hair, and light pink skin.
Hetty Baker Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Hildoro Bray Arch-Druid's Apprentice 14 Male Longfoot He is an adolescent longfoot with brown eyes, scruffy dark-brown hair, and medium brown skin.
Hildoro Howe 11 Male Halfling He is a halfling child with blue eyes, short light-brown hair, and light brown skin.
Jennie Smallville Druid 79 Female Halfling She is an adult halfling with green eyes, long light-brown hair tied back in a knot, and light brown skin.
Jonathan Smallville-Baker 4 Male Halfling He is a halfling child with green eyes, short blond hair in a side parting, and pale white skin.
Lissose Smallville-Baker Housekeeper 43 Female Halfling She is an adult halfling with green eyes, scruffy light-brown hair, and light brown skin.
Olcoan Smallville 101 Male Halfling He is an elderly halfling with grey eyes, thin scruffy strawberry and grey streaked hair, bushy sideburns, and light pink skin.
Orlan Howe 119 Male Halfling He is an elderly halfling with blue eyes, balding white hair, bushy sideburns, and light brown skin.
Regiina Smallville Arch-Druid 97 Female Halfling She is an elderly halfling with blue eyes, long white hair with a fringe cut, and light pink skin.
Valdemert Smallville Druid 75 Male Halfling He is an adult halfling with grey eyes, very short strawberry hair, bushy sideburns, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 110% of their base value.

Available Price Value Item Rarity Description
1 82 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 450 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 300 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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