Lissose Smallville-Baker
Female Halfling Housekeeper
She is an adult halfling with green eyes, scruffy light-brown hair, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Regiina's Apothecary
Settlement: Anchoton
Spouse: Lotheoolo Smallville-Baker (Deceased)
Mother: Jennie Smallville
Father: Valdemert Smallville
Children
- Jennie Howe - age 16 ♀
- Aradool Howe - age 14 ♂
- Hildoro Howe - age 11 ♂
- Jonathan Smallville-Baker - age 4 ♂
Siblings
- Bertnta Smallville - age 39 ♀
- Anchoed Smallville - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 13 | 8 | 11 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Lissose rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lissose has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lissose can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lotheoolo" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 2 sp 5 cp | Money Pouch | Lissose's money pouch. It has 11 sp and 15 cp in it. | ½ lb. |
| 1 | Rotten bread slice | A rotten bread slice. | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |