Valdemert Smallville
Male Halfling Druid
He is an adult halfling with grey eyes, very short strawberry hair, bushy sideburns, and light pink skin.
Personality Traits: Optimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 725 AC (Age 75)
Orientation: Hetrosexual
Home: Regiina's Apothecary
Settlement: Anchoton
Spouse: Jennie Smallville
Mother: Regiina Smallville
Father: Olcoan Smallville
Children
- Lissose Smallville-Baker - age 43 ♀
- Bertnta Smallville - age 39 ♀
- Anchoed Smallville - age 32 ♂
Siblings
- Elbaica Bray - age 70 ♀
- Odovacduc Smallville - age 62 ♂
- Maccoc Smallville - age 49 ♂
- Meneaducert Crosby-Smallville - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 9 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2, Nature +2
Abilities:
- Lucky. When Valdemert rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Valdemert has advantage on saving throws against being frightened.
- Halfling Nimbleness. Valdemert can move through the space of any creature that is of a size larger than small.
- Wild Shape. Valdemert can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Valdemert is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp 3 sp | Elaborate Quartz broach | An elaborate silver broach, with a 2 small quartz gems inset. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Jennie" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp 2 cp | Money Pouch | Valdemert's money pouch. It has 4 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |