Meneaducert Crosby-Smallville
Male Halfling Housekeeper
He is an adult halfling with brown eyes, a dyed black quiff, bushy sideburns, and medium brown skin.
Personality Traits: Humorless, Impatient.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Mintoor's Local Pastry Shop
Settlement: Anchoton
Spouse: Amarana Crosby-Smallville
Mother: Regiina Smallville
Father: Olcoan Smallville
Children
- Regildana Crosby-Smallville - age 16 ♀
- Baldbo Crosby-Smallville - age 9 ♂
- Gelissada Crosby-Smallville - age 4 ♀
Siblings
- Valdemert Smallville - age 75 ♂
- Elbaica Bray - age 70 ♀
- Odovacduc Smallville - age 62 ♂
- Maccoc Smallville - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 9 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Meneaducert rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Meneaducert has advantage on saving throws against being frightened.
- Halfling Nimbleness. Meneaducert can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amarana" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Meneaducert stitched in one corner. | ||
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 7 sp 6 cp | Money Pouch | Meneaducert's money pouch. It has 1 gp, 16 sp and 16 cp in it. | ⅝ lb. |
| 1 | 20 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 5 medium quartz stones inset. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |