Jennie Smallville
Female Halfling Druid
She is an adult halfling with green eyes, long light-brown hair tied back in a knot, and light brown skin.
Personality Traits: Candid, Jovial, Unperturbed.
Alignment: neutral.
Born: 721 AC (Age 79)
Orientation: Hetrosexual
Home: Regiina's Apothecary
Settlement: Anchoton
Spouse: Valdemert Smallville
Mother: Mandaia Bray (Deceased)
Father: Brutuoc Bray (Deceased)
Children
- Lissose Smallville-Baker - age 43 ♀
- Bertnta Smallville - age 39 ♀
- Anchoed Smallville - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 13 | 8 | 11 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Medicine +3
Abilities:
- Lucky. When Jennie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jennie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jennie can move through the space of any creature that is of a size larger than small.
- Wild Shape. Jennie can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jennie is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 1 | Fresh hunk of cheese | A fresh hunk of cheese. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Valdemert" engraved on the inside. | |
| 1 | 17 gp 9 sp 5 cp | Grandiose Quartz necklace | A gilded copper necklace, with a string of 7 medium quartz gems. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 cp | Money Pouch | Jennie's money pouch. It has 4 cp in it. | ¹⁄₁₆ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |