Hildoro Bray

Male Longfoot Arch-Druid's Apprentice

He is an adolescent longfoot with brown eyes, scruffy dark-brown hair, and medium brown skin.

Personality Traits: Honest, Jovial.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Regiina's Apothecary

Settlement: Anchoton

Mother: Lola Bray

Father: Bladujo Bray

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 13 10 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 18 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Medicine +3

Abilities:

  • Lucky. When Hildoro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Hildoro has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Hildoro can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Hildoro can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hildoro is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 cp Money Pouch Hildoro's money pouch. It has 3 cp in it. ¹⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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