Dudosco Philips-Abrams
Male Halfling Arch-Druid's Apprentice
He is an adolescent halfling with amber eyes, short curly red hair, and light pink skin.
Personality Traits: Tolerant.
Alignment: chaotic neutral.
Born: 787 AC (Age 13)
Orientation: Homosexual
Home: Regiina's Apothecary
Settlement: Anchoton
Mother: Duennla Philips-Abrams
Father: Roriman Philips-Abrams
Siblings
- Mirabellaina Canady - age 41 ♀
- Oderibad Austin-Abrams - age 36 ♂
- Wisemrim Philips-Abrams - age 29 ♂
- Reginald Philips-Abrams - age 19 ♂
- Obadhar Philips-Abrams - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 13 | 12 | 11 | 12 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Arcana +2
Abilities:
- Lucky. When Dudosco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Dudosco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Dudosco can move through the space of any creature that is of a size larger than small.
- Wild Shape. Dudosco can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dudosco is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 1 gp 3 cp | Money Pouch | Dudosco's money pouch. It has 1 gp and 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |