Oderibad Austin-Abrams
Male Halfling Housekeeper
He is an adult halfling with amber eyes, long curly dyed auburn hair, a clean shaven face, and medium brown skin.
Personality Traits: Responsible, Tolerant, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Anchoton
Spouse: Aranthca Austin-Abrams
Mother: Duennla Philips-Abrams
Father: Roriman Philips-Abrams
Siblings
- Mirabellaina Canady - age 41 ♀
- Wisemrim Philips-Abrams - age 29 ♂
- Reginald Philips-Abrams - age 19 ♂
- Obadhar Philips-Abrams - age 17 ♂
- Dudosco Philips-Abrams - age 13 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 12 | 11 | 10 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Oderibad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Oderibad has advantage on saving throws against being frightened.
- Halfling Nimbleness. Oderibad can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Aranthca" engraved on the inside. | |
| 1 | 2 gp 1 sp 6 cp | Money Pouch | Oderibad's money pouch. It has 20 sp and 16 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |