Mirabellaina Canady

Female Halfling Housekeeper

She is an adult halfling with green eyes, dyed blond hair in a ponytail, and light pink skin.

Personality Traits: Oblivious, Honest, Jovial.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 759 AC (Age 41)

Orientation: Bisexual

Home: Duennla's Comfortable Weavers

Settlement: Anchoton

Spouse: Griff Canady

Mother: Duennla Philips-Abrams

Father: Roriman Philips-Abrams

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 12 11 10 10
+1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Mirabellaina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mirabellaina has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mirabellaina can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Griff" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp Money Pouch Mirabellaina's money pouch. It has 1 gp and 10 sp in it. ¼ lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

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